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| JavaScript JavaScript are you needing help with functions in your script, free help is offered here for all JavaScript problems so if you have an JavaScript error in your code just ask. |
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| MK PitStop Member | Some heart for lovely weblogs, blogs or websites you can put hearts and love on your page that makes you page wonderful Here is the code in this textbox <!-- this script got from www.javascriptfreecode.com--> <div id="dot0" style="position: absolute; visibility: hidden; height: 11; width: 11;"> <img src="http://www.javascriptfreecode.com/heart.gif" height=11 width=11> </div> <div id="dot1" style="position: absolute; height: 11; width: 11;"> <img src="http://www.javascriptfreecode.com/heart.gif" height=11 width=11> </div> <div id="dot2" style="position: absolute; height: 11; width: 11;"> <img src="http://www.javascriptfreecode.com/heart.gif" height=11 width=11> </div> <div id="dot3" style="position: absolute; height: 11; width: 11;"> <img src="http://www.javascriptfreecode.com/heart.gif" height=11 width=11> </div> <div id="dot4" style="position: absolute; height: 11; width: 11;"> <img src="http://www.javascriptfreecode.com/heart.gif" height=11 width=11> </div> <div id="dot5" style="position: absolute; height: 11; width: 11;"> <img src="http://www.javascriptfreecode.com/heart.gif" height=11 width=11> </div> <div id="dot6" style="position: absolute; height: 11; width: 11;"> <img src="http://www.javascriptfreecode.com/heart.gif" height=11 width=11> </div> <script LANGUAGE="JavaScript"> <!-- hide code var nDots = 7; var Xpos = 0; var Ypos = 0; // fixed time step, no relation to real time var DELTAT = .01; // size of one spring in pixels var SEGLEN = 10; // spring constant, stiffness of springs var SPRINGK = 10; // all the physics is bogus, just picked stuff to // make it look okay var MASS = 1; // Positive XGRAVITY pulls right, negative pulls left // Positive YGRAVITY pulls down, negative up var XGRAVITY = 0; var YGRAVITY = 50; // RESISTANCE determines a slowing force proportional to velocity var RESISTANCE = 10; // stopping criterea to prevent endless jittering // doesn't work when sitting on bottom since floor // doesn't push back so acceleration always as big // as gravity var STOPVEL = 0.1; var STOPACC = 0.1; var DOTSIZE = 11; // BOUNCE is percent of velocity retained when // bouncing off a wall var BOUNCE = 0.75; var isNetscape = navigator.appName=="Netscape"; // always on for now, could be played with to // let dots fall to botton, get thrown, etc. var followmouse = true; var dots = new Array(); init(); function init() { var i = 0; for (i = 0; i < nDots; i++) { dots[i] = new dot(i); } if (!isNetscape) { // I only know how to read the locations of the // <LI> items in IE //skip this for now // setInitPositions(dots) } // set their positions for (i = 0; i < nDots; i++) { dots[i].obj.left = dots[i].X; dots[i].obj.top = dots[i].Y; } if (isNetscape) { // start right away since they are positioned // at 0, 0 startanimate(); } else { // let dots sit there for a few seconds // since they're hiding on the real bullets setTimeout("startanimate()", 1000); } } function dot(i) { this.X = Xpos; this.Y = Ypos; this.dx = 0; this.dy = 0; if (isNetscape) { this.obj = eval("document.dot" + i); } else { this.obj = eval("dot" + i + ".style"); } } function startanimate() { setInterval("animate()", 20); } // This is to line up the bullets with actual LI tags on the page // Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure why // Still doesn't work great function setInitPositions(dots) { // initialize dot positions to be on top // of the bullets in the <ul> var startloc = document.all.tags("LI"); var i = 0; for (i = 0; i < startloc.length && i < (nDots - 1); i++) { dots[i+1].X = startloc[i].offsetLeft startloc[i].offsetParent.offsetLeft - DOTSIZE; dots[i+1].Y = startloc[i].offsetTop + startloc[i].offsetParent.offsetTop + 2*DOTSIZE; } // put 0th dot above 1st (it is hidden) dots[0].X = dots[1].X; dots[0].Y = dots[1].Y - SEGLEN; } // just save mouse position for animate() to use function MoveHandler(e) { Xpos = e.pageX; Ypos = e.pageY; return true; } // just save mouse position for animate() to use function MoveHandlerIE() { Xpos = window.event.x + document.body.scrollLeft; Ypos = window.event.y + document.body.scrollTop; } if (isNetscape) { document.captureEvents(Event.MOUSEMOVE); document.onMouseMove = MoveHandler; } else { document.onmousemove = MoveHandlerIE; } function vec(X, Y) { this.X = X; this.Y = Y; } // adds force in X and Y to spring for dot[i] on dot[j] function springForce(i, j, spring) { var dx = (dots[i].X - dots[j].X); var dy = (dots[i].Y - dots[j].Y); var len = Math.sqrt(dx*dx + dy*dy); if (len > SEGLEN) { var springF = SPRINGK * (len - SEGLEN); spring.X += (dx / len) * springF; spring.Y += (dy / len) * springF; } } function animate() { // dots[0] follows the mouse, // though no dot is drawn there var start = 0; if (followmouse) { dots[0].X = Xpos; dots[0].Y = Ypos; start = 1; } for (i = start ; i < nDots; i++ ) { var spring = new vec(0, 0); if (i > 0) { springForce(i-1, i, spring); } if (i < (nDots - 1)) { springForce(i+1, i, spring); } // air resisitance/friction var resist = new vec(-dots[i].dx * RESISTANCE, -dots[i].dy * RESISTANCE); // compute new accel, including gravity var accel = new vec((spring.X + resist.X)/MASS + XGRAVITY, (spring.Y + resist.Y)/ MASS + YGRAVITY); // compute new velocity dots[i].dx += (DELTAT * accel.X); dots[i].dy += (DELTAT * accel.Y); // stop dead so it doesn't jitter when nearly still if (Math.abs(dots[i].dx) < STOPVEL && Math.abs(dots[i].dy) < STOPVEL && Math.abs(accel.X) < STOPACC && Math.abs(accel.Y) < STOPACC) { dots[i].dx = 0; dots[i].dy = 0; } // move to new position dots[i].X += dots[i].dx; dots[i].Y += dots[i].dy; // get size of window var height, width; if (isNetscape) { height = window.innerHeight + window.pageYOffset; width = window.innerWidth + window.pageXOffset; } else { height = document.body.clientHeight + document.body.scrollTop; width = document.body.clientWidth + document.body.scrollLeft; } // bounce off 3 walls (leave ceiling open) if (dots[i].Y >= height - DOTSIZE - 1) { if (dots[i].dy > 0) { dots[i].dy = BOUNCE * -dots[i].dy; } dots[i].Y = height - DOTSIZE - 1; } if (dots[i].X >= width - DOTSIZE) { if (dots[i].dx > 0) { dots[i].dx = BOUNCE * -dots[i].dx; } dots[i].X = width - DOTSIZE - 1; } if (dots[i].X < 0) { if (dots[i].dx < 0) { dots[i].dx = BOUNCE * -dots[i].dx; } dots[i].X = 0; } // move img to new position dots[i].obj.left = dots[i].X; dots[i].obj.top = dots[i].Y; } } // end code hiding --> </script> <font face="Tahoma"><a target="_blank" href="http://www.javascriptfreecode.com/"><span style="font-size: 8pt; text-decoration: none">JavaScript Free Code</span></a></font> | ||
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