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Old 06-26-2007, 10:19 AM   #1
AirRaid
 
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Default Splinter Cell Conviction Xbox 360 & PC exclusive - no PS3 version


lead programmer says he doubts this quality of lighting could be done
on PS3

uses some form of static/pre-baked global illumination, something that
cannot really be done completely dynamically on current consoles (even
Xbox 360). but the effect pulled off of even static global
illumination is awesome.


http://koti.mbnet.fi/tiong/convictio...i/IMG_0002.JPG
http://koti.mbnet.fi/tiong/convictio...i/IMG_0003.JPG
http://koti.mbnet.fi/tiong/convictio...i/IMG_0005.JPG
http://koti.mbnet.fi/tiong/convictio...i/IMG_0006.JPG
http://koti.mbnet.fi/tiong/convictio...i/IMG_0007.JPG
http://koti.mbnet.fi/tiong/convictio...i/IMG_0008.JPG
http://koti.mbnet.fi/tiong/convictio...i/IMG_0011.JPG

larger versions here: http://mbnet.fi/tiong/conviction/







__________________________________________________ _______
http://tinyurl.com/2yrmx8
http://www.gamespot.com/pages/forums...5609743&page=0


Magazine article:

- No more sneaking around in the shadows. Apparently you're going to
be more
like James Bond and infiltrate buildings in plain daylight. You won't
have
to use force or sneak around as long as you don't act suspiciously.

- According to the article, every single object that is rendered on
screen
has physical properties and most of them can be used by Sam. For
example,
Sam can pick up furniture and use it as a weapon, or throw printers at
enemies or papers in the face of enemies to gain the upperhand in
fights.

- Melee fights are much more than "press this button to hit" this time
around. There's different context sensitive attack buttons and as
mentioned
before lots of environmental interaction.

- Some pretty negative comments about the ps3 made by the devs. They
state
the fact that they are exclusive to the 360 allows them to do much
more than
if they were multiplatform (duh) but they also state they doubt they
would
be able to achieve what they're doing with the game on the 360 on the
ps3
even if it was ps3 exclusive.

"The lead programmer told the magazine he doubts they would have been
able to
pull of the lightning effects they have right now on the ps3. That's
the
only thing they say straight out, but they do state they believe
they're
much better off on the 360. "
__________________________________________________ _________________

 
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Old 06-26-2007, 10:19 AM   #2
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Default Splinter Cell Conviction Xbox 360 & PC exclusive - no PS3 version


> Magazine article:
>
> - No more sneaking around in the shadows. Apparently you're going to
> be more
> like James Bond and infiltrate buildings in plain daylight. You won't
> have
> to use force or sneak around as long as you don't act suspiciously.


What's the point in that?

Sounds like that level from Thief:TDP where Garrett infiltrates the Hammer
temple as an acolyte: utterly useless level with no replay value.



> - According to the article, every single object that is rendered on
> screen
> has physical properties and most of them can be used by Sam. For
> example,
> Sam can pick up furniture and use it as a weapon, or throw printers at
> enemies or papers in the face of enemies to gain the upperhand in
> fights.


Whatever. Physics in games still has a ways to prove with me than anything
other than a useless gimmick. (Frankly, I'm about add "crate stacking" to my
lists of things that put me off FPS's.)


 
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Old 06-26-2007, 10:19 AM   #3
Ham Pastrami
 
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Default Splinter Cell Conviction Xbox 360 & PC exclusive - no PS3 version


"SpammersDie" <xx@xx.xx> wrote in message
newsKp%h.111128$VU4.48852@bgtnsc05-news.ops.worldnet.att.net...
> Sounds like that level from Thief:TDP where Garrett infiltrates the Hammer
> temple as an acolyte: utterly useless level with no replay value.


More like they are dropping the Thief analogy and switching to Hitman.


 
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Old 06-26-2007, 10:19 AM   #4
Penguin Commandos for Gore.
 
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Default Splinter Cell Conviction Xbox 360 & PC exclusive - no PS3 version

On May 6, 3:10 pm, "SpammersDie" <x...@xx.xx> wrote:
> > Magazine article:

>
> > - No more sneaking around in the shadows. Apparently you're going to
> > be more
> > like James Bond and infiltrate buildings in plain daylight. You won't
> > have
> > to use force or sneak around as long as you don't act suspiciously.

>
> What's the point in that?
>
> Sounds like that level from Thief:TDP where Garrett infiltrates the Hammer
> temple as an acolyte: utterly useless level with no replay value.


Point is to practice stealth in a different manner than hiding from
the cameras. It is more like a real spy would act, and could lead to
more interesting scenarios and gameplay. Assassin's Creed is also
supposed to go into this. A stealth/spy title needs to be more than
just a game of hide and sneak/seek.

> > - According to the article, every single object that is rendered on
> > screen
> > has physical properties and most of them can be used by Sam. For
> > example,
> > Sam can pick up furniture and use it as a weapon, or throw printers at
> > enemies or papers in the face of enemies to gain the upperhand in
> > fights.

>
> Whatever. Physics in games still has a ways to prove with me than anything
> other than a useless gimmick. (Frankly, I'm about add "crate stacking" to my
> lists of things that put me off FPS's.)


It will depend on how it works. If there is a realistic enviroment
you can interact with in a realistic manner, that lends to more
immersion.

- The Rich

 
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Old 06-26-2007, 10:19 AM   #5
The Corrector
 
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Default Splinter Cell Conviction Xbox 360 & PC exclusive - no PS3 version


As usual, **** weed, your bias towards the **** box has clouded you
cum filled eyes once again.

" According to a Finnish gamer on the PS3Forums, he claims, "Well
that's pretty faulty translation. The dev never says, that the game
wouldn't be possible on the ps3. He only states that IF they would
have gone multiplatform, they would have to change the lightning
effects radically because of the differences of coding for each
consoles. He actually says nothing bad about the PS3."

http://n4g.com/News-38137.aspx
http://ps3forums.com/showpost.php?p=...&postcount=105

You should really do some proper research before embarrassing yourself
repeated, you little ****ing **** stain.


On May 6, 12:22 pm, AirRaid <airraid1...@gmail.com> wrote:
> lead programmer says he doubts this quality of lighting could be done
> on PS3
>
> uses some form of static/pre-baked global illumination, something that
> cannot really be done completely dynamically on current consoles (even
> Xbox 360). but the effect pulled off of even static global
> illumination is awesome.
>
> http://koti.mbnet.fi/tiong/convictio...i/IMG_0011.JPG
>
> larger versions here:http://mbnet.fi/tiong/conviction/
>
> __________________________________________________ _______http://tinyurl.com/2yrmx8http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25609743&...
>
> Magazine article:
>
> - No more sneaking around in the shadows. Apparently you're going to
> be more
> like James Bond and infiltrate buildings in plain daylight. You won't
> have
> to use force or sneak around as long as you don't act suspiciously.
>
> - According to the article, every single object that is rendered on
> screen
> has physical properties and most of them can be used by Sam. For
> example,
> Sam can pick up furniture and use it as a weapon, or throw printers at
> enemies or papers in the face of enemies to gain the upperhand in
> fights.
>
> - Melee fights are much more than "press this button to hit" this time
> around. There's different context sensitive attack buttons and as
> mentioned
> before lots of environmental interaction.
>
> - Some pretty negative comments about the ps3 made by the devs. They
> state
> the fact that they are exclusive to the 360 allows them to do much
> more than
> if they were multiplatform (duh) but they also state they doubt they
> would
> be able to achieve what they're doing with the game on the 360 on the
> ps3
> even if it was ps3 exclusive.
>
> "The lead programmer told the magazine he doubts they would have been
> able to
> pull of the lightning effects they have right now on the ps3. That's
> the
> only thing they say straight out, but they do state they believe
> they're
> much better off on the 360. "
> __________________________________________________ _________________



 
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