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| | #1 | ||
| The GPu in PS3 in "only" DX9 cabable, right? Not that PS3 games would use DX9, but the features the GPU offers are only DX9, right? Where as 360 offers a true DX10 experience? Am I right, or...? | |||
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| | #2 | ||
| In article <GclUh.36834$at1.626@reader1.news.saunalahti.fi> , MS says... > The GPu in PS3 in "only" DX9 cabable, right? Not that PS3 games would use > DX9, but the features the GPU offers are only DX9, right? Where as 360 > offers a true DX10 experience? > > Am I right, or...? > Completely ****ing stupid? Yes. As the PS3 doesn't use a Windows OS, you can't bleat on about the GPU being a DX9 or 10 component as that's a MS Windows feature. -- Conor Light travels faster than sound. This is why some people appear bright until you hear them speak......... | |||
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| | #3 | ||
| "MS" <mikael.sillman@elisanet.POISTA.fi> ha scritto nel messaggio news:GclUh.36834$at1.626@reader1.news.saunalahti.f i... > The GPu in PS3 in "only" DX9 cabable, right? Not that PS3 games would use > DX9, but the features the GPU offers are only DX9, right? Where as 360 > offers a true DX10 experience? > > Am I right, or...? this is wrong on so many levels when you talk of a console, you have to consider the whole thing when you talk about a pc, you have to consider the gpu Xenos is more advanced than rsx, if this is what you're are asking for details about xenos hardware: http://www.beyond3d.com/content/articles/4/9 | |||
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| | #4 | ||
| > Am I right, or...? > > this is wrong on so many levels > when you talk of a console, you have to consider the whole thing > when you talk about a pc, you have to consider the gpu > > Xenos is more advanced than rsx, if this is what you're are asking > > for details about xenos hardware: > http://www.beyond3d.com/content/articles/4/9 -Yes, I'm aware that consoles don't run Windows etc etc, but DX9 and DX10 are more that APIs, they're also specifications, and that's what I'm talking about: Pixel / texture Shader abilities etc. PS3 mostly uses OpenGL for game graphic API, not sure which version though. And yes, I know Xenos is more advanced, I'm just curious what the diggest differences between Xenos and RSX are? | |||
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| | #5 | ||
| On Sun, 15 Apr 2007 11:16:43 +0300, "MS" <mikael.sillman@elisanet.POISTA.fi> wrote: >The GPu in PS3 in "only" DX9 cabable, right? Not that PS3 games would use >DX9, but the features the GPU offers are only DX9, right? Where as 360 >offers a true DX10 experience? Both the 360 and PS3 are based on DX9 GPU's. -- Andrew, contact via http://interpleb.googlepages.com Help make Usenet a better place: English is read downwards, please don't top post. Trim replies to quote only relevant text. Check groups.google.com before asking an obvious question. | |||
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| | #6 | ||
| "Andrew" <spamtrap@127.0.0.1> wrote in message news:c9642352llar5cli30one7ica3vjavfbh1@4ax.com... > Both the 360 and PS3 are based on DX9 GPU's. The Xbox 360 GPU has some features found in DirectX 10 cards. Such as a unified shader. -- Paul Smith, Yeovil, UK. Microsoft MVP Windows Shell/User. http://www.windowsresource.net/ *Remove nospam. to reply by e-mail* | |||
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| | #7 | ||
| "Paul Smith" <Paul@nospam.windowsresource.net> ha scritto nel messaggio news:E4B9AED6-0763-4D1F-B029-E2282D462E16@microsoft.com... > "Andrew" <spamtrap@127.0.0.1> wrote in message > news:c9642352llar5cli30one7ica3vjavfbh1@4ax.com... > >> Both the 360 and PS3 are based on DX9 GPU's. > > The Xbox 360 GPU has some features found in DirectX 10 cards. Such as a > unified shader. oh yes and hardware tessellator, for example and features that even dx10 misses, as memexport, core/cache locking, procedural geometry etc | |||
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| | #8 | ||
| "Andrew" <spamtrap@127.0.0.1> ha scritto nel messaggio news:c9642352llar5cli30one7ica3vjavfbh1@4ax.com... > On Sun, 15 Apr 2007 11:16:43 +0300, "MS" > <mikael.sillman@elisanet.POISTA.fi> wrote: > >>The GPu in PS3 in "only" DX9 cabable, right? Not that PS3 games would use >>DX9, but the features the GPU offers are only DX9, right? Where as 360 >>offers a true DX10 experience? > > Both the 360 and PS3 are based on DX9 GPU's. false *XENOS capabilities... 4K instruction slots (shared between VS and PS), greater than 500K maximum number of instructions executed, has instruction prediction, 64 temporary registers, 512 consant registers (shared between VS and PS), has static flow control, has dynamic flow control, had a 4 dynamic flow control depth or 2^23 if nesting, has vertex texture fetch (dependant fetches and all formats), 32 surface shared pool where textures consumes 1 entry and vertex consumes 1/3 of a entry so maximum of 32 texture or 96 vertex, has geometry instancing, has no dependant texture limits or texture instruction limits, has position registers, has 16 interpolated registers, has arbitrary swizzling, has gradient instructions, has loop count registers, and has face registers (2 sided lighting). What does all that mean? Don't ask... it would take too long to describe everything, but all this does mean it EXCEEDS VS3.0 and PS3.0 specifications. | |||
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| | #9 | ||
| On Mon, 16 Apr 2007 01:04:16 +0200, "BlackAngel - Neural Noise" <blackie.a@hotmail.com> wrote: >*XENOS capabilities... 4K instruction slots (shared between VS and PS), >greater than 500K maximum number of instructions executed, has instruction >prediction, 64 temporary registers, 512 consant registers (shared between VS >and PS), has static flow control, has dynamic flow control, had a 4 dynamic >flow control depth or 2^23 if nesting, has vertex texture fetch (dependant >fetches and all formats), 32 surface shared pool where textures consumes 1 >entry and vertex consumes 1/3 of a entry so maximum of 32 texture or 96 >vertex, has geometry instancing, has no dependant texture limits or texture >instruction limits, has position registers, has 16 interpolated registers, >has arbitrary swizzling, has gradient instructions, has loop count >registers, and has face registers (2 sided lighting). What does all that >mean? Don't ask... it would take too long to describe everything, but all >this does mean it EXCEEDS VS3.0 and PS3.0 specifications. That's nice, but does that mean it is a DX10 compliant GPU? -- Andrew, contact via http://interpleb.googlepages.com Help make Usenet a better place: English is read downwards, please don't top post. Trim replies to quote only relevant text. Check groups.google.com before asking an obvious question. | |||
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| Tags: 360, dx10, dx9, ps3 |
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