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Old 06-26-2007, 9:37 AM   #1
MS
 
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Default PS3 vs 360 = DX9 vs DX10?

The GPu in PS3 in "only" DX9 cabable, right? Not that PS3 games would use
DX9, but the features the GPU offers are only DX9, right? Where as 360
offers a true DX10 experience?

Am I right, or...?

 
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Old 06-26-2007, 9:37 AM   #2
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Default PS3 vs 360 = DX9 vs DX10?

In article <GclUh.36834$at1.626@reader1.news.saunalahti.fi> , MS says...
> The GPu in PS3 in "only" DX9 cabable, right? Not that PS3 games would use
> DX9, but the features the GPU offers are only DX9, right? Where as 360
> offers a true DX10 experience?
>
> Am I right, or...?
>

Completely ****ing stupid? Yes.

As the PS3 doesn't use a Windows OS, you can't bleat on about the GPU
being a DX9 or 10 component as that's a MS Windows feature.

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until you hear them speak.........
 
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Old 06-26-2007, 9:37 AM   #3
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Default PS3 vs 360 = DX9 vs DX10?


"MS" <mikael.sillman@elisanet.POISTA.fi> ha scritto nel messaggio
news:GclUh.36834$at1.626@reader1.news.saunalahti.f i...
> The GPu in PS3 in "only" DX9 cabable, right? Not that PS3 games would use
> DX9, but the features the GPU offers are only DX9, right? Where as 360
> offers a true DX10 experience?
>
> Am I right, or...?


this is wrong on so many levels
when you talk of a console, you have to consider the whole thing
when you talk about a pc, you have to consider the gpu

Xenos is more advanced than rsx, if this is what you're are asking

for details about xenos hardware:
http://www.beyond3d.com/content/articles/4/9


 
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Old 06-26-2007, 9:37 AM   #4
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Default PS3 vs 360 = DX9 vs DX10?

> Am I right, or...?
>
> this is wrong on so many levels
> when you talk of a console, you have to consider the whole thing
> when you talk about a pc, you have to consider the gpu
>
> Xenos is more advanced than rsx, if this is what you're are asking
>
> for details about xenos hardware:
> http://www.beyond3d.com/content/articles/4/9


-Yes, I'm aware that consoles don't run Windows etc etc, but DX9 and DX10
are more that APIs, they're also specifications, and that's what I'm talking
about: Pixel / texture Shader abilities etc.

PS3 mostly uses OpenGL for game graphic API, not sure which version though.

And yes, I know Xenos is more advanced, I'm just curious what the diggest
differences between Xenos and RSX are?

 
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Old 06-26-2007, 9:37 AM   #5
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Default PS3 vs 360 = DX9 vs DX10?

On Sun, 15 Apr 2007 11:16:43 +0300, "MS"
<mikael.sillman@elisanet.POISTA.fi> wrote:

>The GPu in PS3 in "only" DX9 cabable, right? Not that PS3 games would use
>DX9, but the features the GPU offers are only DX9, right? Where as 360
>offers a true DX10 experience?


Both the 360 and PS3 are based on DX9 GPU's.
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Old 06-26-2007, 9:37 AM   #6
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Default PS3 vs 360 = DX9 vs DX10?

"Andrew" <spamtrap@127.0.0.1> wrote in message
news:c9642352llar5cli30one7ica3vjavfbh1@4ax.com...

> Both the 360 and PS3 are based on DX9 GPU's.


The Xbox 360 GPU has some features found in DirectX 10 cards. Such as a
unified shader.

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Old 06-26-2007, 9:37 AM   #7
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Default PS3 vs 360 = DX9 vs DX10?


"Paul Smith" <Paul@nospam.windowsresource.net> ha scritto nel messaggio
news:E4B9AED6-0763-4D1F-B029-E2282D462E16@microsoft.com...
> "Andrew" <spamtrap@127.0.0.1> wrote in message
> news:c9642352llar5cli30one7ica3vjavfbh1@4ax.com...
>
>> Both the 360 and PS3 are based on DX9 GPU's.

>
> The Xbox 360 GPU has some features found in DirectX 10 cards. Such as a
> unified shader.


oh yes and hardware tessellator, for example
and features that even dx10 misses, as memexport, core/cache locking,
procedural geometry etc


 
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Old 06-26-2007, 9:37 AM   #8
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Default PS3 vs 360 = DX9 vs DX10?


"Andrew" <spamtrap@127.0.0.1> ha scritto nel messaggio
news:c9642352llar5cli30one7ica3vjavfbh1@4ax.com...
> On Sun, 15 Apr 2007 11:16:43 +0300, "MS"
> <mikael.sillman@elisanet.POISTA.fi> wrote:
>
>>The GPu in PS3 in "only" DX9 cabable, right? Not that PS3 games would use
>>DX9, but the features the GPU offers are only DX9, right? Where as 360
>>offers a true DX10 experience?

>
> Both the 360 and PS3 are based on DX9 GPU's.


false

*XENOS capabilities... 4K instruction slots (shared between VS and PS),
greater than 500K maximum number of instructions executed, has instruction
prediction, 64 temporary registers, 512 consant registers (shared between VS
and PS), has static flow control, has dynamic flow control, had a 4 dynamic
flow control depth or 2^23 if nesting, has vertex texture fetch (dependant
fetches and all formats), 32 surface shared pool where textures consumes 1
entry and vertex consumes 1/3 of a entry so maximum of 32 texture or 96
vertex, has geometry instancing, has no dependant texture limits or texture
instruction limits, has position registers, has 16 interpolated registers,
has arbitrary swizzling, has gradient instructions, has loop count
registers, and has face registers (2 sided lighting). What does all that
mean? Don't ask... it would take too long to describe everything, but all
this does mean it EXCEEDS VS3.0 and PS3.0 specifications.


 
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Old 06-26-2007, 9:37 AM   #9
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Default PS3 vs 360 = DX9 vs DX10?

On Mon, 16 Apr 2007 01:04:16 +0200, "BlackAngel - Neural Noise"
<blackie.a@hotmail.com> wrote:

>*XENOS capabilities... 4K instruction slots (shared between VS and PS),
>greater than 500K maximum number of instructions executed, has instruction
>prediction, 64 temporary registers, 512 consant registers (shared between VS
>and PS), has static flow control, has dynamic flow control, had a 4 dynamic
>flow control depth or 2^23 if nesting, has vertex texture fetch (dependant
>fetches and all formats), 32 surface shared pool where textures consumes 1
>entry and vertex consumes 1/3 of a entry so maximum of 32 texture or 96
>vertex, has geometry instancing, has no dependant texture limits or texture
>instruction limits, has position registers, has 16 interpolated registers,
>has arbitrary swizzling, has gradient instructions, has loop count
>registers, and has face registers (2 sided lighting). What does all that
>mean? Don't ask... it would take too long to describe everything, but all
>this does mean it EXCEEDS VS3.0 and PS3.0 specifications.


That's nice, but does that mean it is a DX10 compliant GPU?
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Old 06-26-2007, 9:37 AM   #10
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Default PS3 vs 360 = DX9 vs DX10?

>That's nice, but does that mean it is a DX10 compliant GPU?
Nope.

 
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