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| | #1 | ||
| Hello; I'm interesting in developing an RPG. I'm looking for the best game engine for this task. I have the money. Now I just need to find the engine that will give me the most bang for my buck. This engine should support 1) 3ds max, AI.implant (and all functions thereof) 2) reflections, see-thru windows 3) getting the most out of hyperthreading 4) very large map, preferably not divided into clumsy cells ala Morrowind 5) generally not being a pain in my ass I'm willing to spend up to about a quarter mil for a license to such an engine. If such an engine exists, please give me a link to its website. In fact, I'd appreciate any links to any good info about game engines of the sort that I want. I'd like to add that this is a question that needs to be asked. And any good answers will help not only me but many others who need the same information. Thanks! Bas | |||
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| | #2 | ||
| In article <ad661dde.0403042259.6a396371@posting.google.com>, basilisk005@yahoo.com (Basilisk) wrote: > I'm interesting in developing an RPG. I'm looking for the best game > engine for this task. I have the money. Now I just need to find the > engine that will give me the most bang for my buck. > > This engine should support > > 1) 3ds max, AI.implant (and all functions thereof) > 2) reflections, see-thru windows > 3) getting the most out of hyperthreading > 4) very large map, preferably not divided into clumsy cells ala > Morrowind > 5) generally not being a pain in my ass > > I'm willing to spend up to about a quarter mil for a license to such > an engine. For $250k, I'd think that you could spend 3 minutes on Google and a few hours investigating what you find, there When you're spending 6 figures, taking advice from the usenet seems... suboptimal. Misc "not counting THIS post, of course! <G>" P.S. I think you'll find that engines license for about 1/10 of that price, some even less. Good luck! -- Please take off your shoes before arriving at my in-box. I will not, no matter how "good" the deal, patronise any business which sends unsolicited commercial e-mail or that advertises in discussion newsgroups. | |||
| | #3 | ||
| Miss Elaine Eos <Misc@*your-shoes*PlayNaked.com> wrote: >For $250k, I'd think that you could spend 3 minutes on Google and a few >hours investigating what you find, there Of course, but part of that is checking the "word on the street" or in this case, Usenet. That's often more trustworthy than what comes from agents or what have you. Or as Chris Walken said in SUICIDE KINGS, "from high walls and fancy gates." some company or another to begin with. After all, most paid advisors aren't too choosy about who they'll take money from! BTW note the "up to". If I can find one for $25k that meets my requirements, I'll go for it. >When you're spending 6 figures, taking advice from the usenet seems... >suboptimal. There's a difference between asking for advice and automatically taking it. >Misc "not counting THIS post, of course! <G>" Of course! >P.S. I think you'll find that engines license for about 1/10 of that >price, some even less. Good luck! That's great. Heaven knows there's much more than the engine itself to spend money on. Thanks for your input! | |||
| | #4 | ||
| "Basilisk" <basilisk005@yahoo.com> wrote in message news:ad661dde.0403042259.6a396371@posting.google.c om... > This engine should support > > 1) 3ds max, AI.implant (and all functions thereof) > 2) reflections, see-thru windows > 3) getting the most out of hyperthreading > 4) very large map, preferably not divided into clumsy cells ala > Morrowind > 5) generally not being a pain in my ass These are some fairly vague requirements. You could probably take a look at the usual suspects, namely the Unreal and Lithtech engines. The Quake engine could work too but it's relatively difficult to extend beyond pure FPSing. But as others have said, for someone about to blow 250k you really ought to be doing more thorough research than just asking a Usenet group for random opinions. | |||
| | #5 | ||
| Basilisk wrote: > I'm interesting in developing an RPG. There are no systems at present that are "RPG in a box," but you can get a lot done with Morrowind (which I know you said you didn't want) or Neverwinter Nights. Beyond contacting them both for licensing terms, that's pretty much what's available for $50 or so. > I'm looking for the best game engine for this task. I have the > money. Now I just need to find the engine that will give me the > most bang for my buck. You're probably not going to find a good fit in the licensed engines, as they tend to target FPS-style games. For a lot less money, you can get middleware around which you can write any game, at significantly lower cost for the middleware but with much more programming effort required to get to where you want to be. Hmm, actually I was thinking RTS. For an RPG, Unreal might work, but it'll set you back $300k + 3% of gross sales, if I recall correctly. (That's a lot of cash.) > 1) 3ds max, AI.implant (and all functions thereof) > 2) reflections, see-thru windows > 3) getting the most out of hyperthreading > 4) very large map, preferably not divided into clumsy cells ala > Morrowind > 5) generally not being a pain in my ass This is a very poor list of requirements, fwiw. What, specifically, is AI.implant required for? There is absolutely no other AI middleware that would work? There's no way that similar functionality could be coded? All of the rest of your "requirements" are things that will be heavily dependent on your own crack team of developers. The last three especially are not quantifiable in any way. > I'm willing to spend up to about a quarter mil for a license to > such an engine. Renderware will set you back about $75,000 for a full source code license, and will allow you to do all of the above if you've got smart programmers. > If such an engine exists, please give me a link to its website. http://www.renderware.com They also happen to have an AI middleware solution available. > I'd like to add that this is a question that needs to be asked. > And any good answers will help not only me but many others who > need the same information. Yep, and it's asked over and over again, and will be asked many times in the future since people don't check the archives because they think that their question has never been asked before. -tom! | |||
| | #6 | ||
| > In article <ad661dde.0403042259.6a396371@posting.google.com>, > basilisk005@yahoo.com (Basilisk) wrote: > >> I'm interesting in developing an RPG. I'm looking for the best game >> engine for this task. I have the money. Now I just need to find the >> engine that will give me the most bang for my buck. >> >> This engine should support >> >> 1) 3ds max, AI.implant (and all functions thereof) >> 2) reflections, see-thru windows >> 3) getting the most out of hyperthreading >> 4) very large map, preferably not divided into clumsy cells ala >> Morrowind >> 5) generally not being a pain in my ass >> >> I'm willing to spend up to about a quarter mil for a license to such >> an engine. > A couple of months ago I'd have recommended the Operation Flashpoint engine--5km viewing distance, great-looking rolling terrain, very good AI. Now, I'd look *very* seriously at the new CryENGINE from Germany's CryTek studios. As anyone who's played the FarCry demo knows, it's the one to watch--forget Half-Life 2, Doom 3 etc, because they're just corridor engines. http://www.crytek.com/technology/index.php?sx=cryengine Download the tech video, which includes footage of the real-time editor (sic). It's astonishing stuff. http://www.farcry.de/downloads/CRYTEK.wmv It's simply Crying out (sorry) for a Morrowind-style mod. -- >^..^< Bernard www.cs.uwa.edu.au/~langhb01 | |||
| | #7 | ||
| Not sure what it costs, but check out the Gamebryo engine at http://www.ndl.com. It's the engine used for Dark Age of Camelot, Morrowind, Freedom Force and quite a few other well known titles. On Fri, 05 Mar 2004 16:11:15 GMT, Miss Elaine Eos <Misc@*your-shoes*PlayNaked.com> wrote: > In article <ad661dde.0403042259.6a396371@posting.google.com>, > basilisk005@yahoo.com (Basilisk) wrote: > >> I'm interesting in developing an RPG. I'm looking for the best game >> engine for this task. I have the money. Now I just need to find the >> engine that will give me the most bang for my buck. >> >> This engine should support >> >> 1) 3ds max, AI.implant (and all functions thereof) >> 2) reflections, see-thru windows >> 3) getting the most out of hyperthreading >> 4) very large map, preferably not divided into clumsy cells ala >> Morrowind >> 5) generally not being a pain in my ass >> >> I'm willing to spend up to about a quarter mil for a license to such >> an engine. > > For $250k, I'd think that you could spend 3 minutes on Google and a few > hours investigating what you find, there > > When you're spending 6 figures, taking advice from the usenet seems... > suboptimal. > > Misc "not counting THIS post, of course! <G>" > > P.S. I think you'll find that engines license for about 1/10 of that > price, some even less. Good luck! > -- Using M2, Opera's revolutionary e-mail client: http://www.opera.com/m2/ | |||
| | #8 | ||
| "Basilisk" <basilisk005@yahoo.com> wrote in message news:ad661dde.0403042259.6a396371@posting.google.c om... > Hello; > > I'm interesting in developing an RPG. I'm looking for the best game > engine for this task. The engine in my car is all the engine I've ever needed. It gets me to the game store and office supply and copy store just fine. | |||
| | #9 | ||
| On 4 Mar 2004 22:59:20 -0800, basilisk005@yahoo.com (Basilisk) wrote: >I'm interesting in developing an RPG. I'm looking for the best game >engine for this task. I have the money. Now I just need to find the >engine that will give me the most bang for my buck. > >This engine should support > >1) 3ds max, AI.implant (and all functions thereof) >2) reflections, see-thru windows >3) getting the most out of hyperthreading >4) very large map, preferably not divided into clumsy cells ala >Morrowind >5) generally not being a pain in my ass Pop along to Fileplanet, or similar, and download the Half-Life 2 gameplay video. It's 500 mb or so, and is astonishing - it's obvious why they've been spending so much time on this. The physics is pretty much 'real world', and the AI is very impressive. In one scene, the player is being attacked by monsters. He runs up some stairs, and goes into a room. He shuts the door behind him, and runs over to a table in the middle of the room. He gets behind the tablke, and slides it in front of the door. Seconds later, the door bangs against the table, as the monster tries to get in. After 2 attempts, the the door stops moving. The player walks over to a wondow, only to be shot by the monster who has already given up on the door, and went looking for other ways to get to the player. There's also a scene where the player has teamed up with a bunch of humans, and is involved in a running fight down a long narrow street, full of enemies. Everyone in moving, hiding behind cars, etc, waiting for a monster to doe, then progressing. As 2 players are huddled behind a car, the commmentator points out that these aren't scripted events - that the AI is choosing when to move them in response to changes in the enviroment... When I upgrade my PC in a few months time, I think HL2 is going to be the target game I'll be aimong at running in 1024x768. -- Bunnies aren't just cute like everybody supposes ! They got them hoppy legs and twitchy little noses ! And what's with all the carrots ? What do they need such good eyesight for anyway ? Bunnies ! Bunnies ! It must be BUNNIES ! | |||
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