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| | #1 | ||
| I'd like to start him off with making a simple pong, tetris type of game. Seems like everywhere I look, you have to buy some expensive SDK. I don't want to spend a fortune, in case he tires of it. | |||
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| | #2 | ||
| Linux + SDL + g++ All free, and very capable. If you want it to be for Windows, you have more issues. You can't really get away from (easily) having to buy a copy of Visual C++. Sure, their are free C++ compilers, but to get any major libraries to work with them is well beyond the scope of a simple first project. I reccomend getting a copy of DarkBasic Pro. It will cost you under $100, and it does EVERYTHING he'll need to build a game. Tony "Chris Holmes" <cpholmes@pacbell.net> wrote in message news:d013471dd75856d8194a299378df685c@news.teranew s.com... > I'd like to start him off with making a simple pong, tetris type of game. > Seems like everywhere I look, you have to buy some expensive SDK. I don't > want to spend a fortune, in case he tires of it. > | |||
| | #3 | ||
| BTW, you could also try to find a used version of Visual C++ (look for 6.0)... He is a student right? He may qualify for a "Student" price. I bought Visual C++ 6.0 as a student and paid around $100 I believe. Tony "Chris Holmes" <cpholmes@pacbell.net> wrote in message news:d013471dd75856d8194a299378df685c@news.teranew s.com... > I'd like to start him off with making a simple pong, tetris type of game. > Seems like everywhere I look, you have to buy some expensive SDK. I don't > want to spend a fortune, in case he tires of it. > | |||
| | #4 | ||
| Start him off on Blitz3D, a BASIC/C hybrid language with DX7 3D support. It costs US$100,- and is available as a download at http://www.blitzbasic.com Andy | |||
| | #5 | ||
| Chris Holmes wrote: > I'd like to start him off with making a simple pong, tetris type of game. > Seems like everywhere I look, you have to buy some expensive SDK. I don't > want to spend a fortune, in case he tires of it. > As mentioned, C/C++ on linux is free. I'd go for Java since that is free (for windows, linux, mac OSX) and much easier to learn than C/C++ (I assume that a 12yo has some learning to do) If Java is too complex, then starting out with Logo might be an idea to get the basics of programming first. I wouldn't recommend any variant of BASIC as a starting language, it sets up bad habits. Peter. | |||
| | #6 | ||
| When I was 12 I 'programmed' some games using game creation systems. Those are really great for younger kids, they are easy to use and well.. I have fond memories so they must have been fun The ones I got into were ZZT, Megaduex (I think thats how it was spelled, it was like ZZT but more advanced), and Clik-and-Play. If you want to throw him strait into programming I would recommend FlashMX + Actionscript. While it is not technically a true programming language, it is much easier to create simple working games with it then it would be with C++... Especially for a 12 year old. Infact I am really rather surprised at all the people recommending C++ and especially throwing learning linux on top of that. If I had tried to jump strait into C++ when I was 12 I probably would have gotten so frusterated that I would not be planning my career around programming now "Chris Holmes" <cpholmes@pacbell.net> wrote in message news:d013471dd75856d8194a299378df685c@news.teranew s.com... > I'd like to start him off with making a simple pong, tetris type of game. > Seems like everywhere I look, you have to buy some expensive SDK. I don't > want to spend a fortune, in case he tires of it. > | |||
| | #7 | ||
| For a 12 year old i'd say blitz basic.. I learned it when i was 14 and got a game in a magazine when i was 16 "Chris Holmes" <cpholmes@pacbell.net> wrote in message news:d013471dd75856d8194a299378df685c@news.teranew s.com... > I'd like to start him off with making a simple pong, tetris type of game. > Seems like everywhere I look, you have to buy some expensive SDK. I don't > want to spend a fortune, in case he tires of it. > | |||
| | #8 | ||
| When I was 11-12 I learned AMOS Basic on my Amiga and had so much fun using it! Back then I dreamed of BlitzBasic witch was supposed to be so cool, but I had no way of getting it... I remember that C++ was a little hard at 13-14 yrs old, but then again I didn't really have examples back then. Now with the hugh amount of info on the internet C/C++ should be possible for a 12'yr old to learn. -- Lasse > I'd like to start him off with making a simple pong, tetris type of game. > Seems like everywhere I look, you have to buy some expensive SDK. I don't > want to spend a fortune, in case he tires of it. > | |||
| | #9 | ||
| I'm sorry... forgot the advice because I got so nostalgic :-) My advice is, try out C++ with some freeware graphics-library like SDL, CDX, NukeDX. I know that pure C++ is quite hard for starters, but with help and some examples and an easy grfx-lib I'm sure he could manage. -- Lasse > When I was 11-12 I learned AMOS Basic on my Amiga and had so much fun using > it! Back then I dreamed of BlitzBasic witch was supposed to be so cool, but > I had no way of getting it... > > I remember that C++ was a little hard at 13-14 yrs old, but then again I > didn't really have examples back then. Now with the hugh amount of info on > the internet C/C++ should be possible for a 12'yr old to learn. > > -- > Lasse > > > I'd like to start him off with making a simple pong, tetris type of game. > > Seems like everywhere I look, you have to buy some expensive SDK. I don't > > want to spend a fortune, in case he tires of it. > > > > | |||
| | #10 | ||
| "Tony Di Croce" <iaretony@hotmail.com> wrote in message news:3b687e58a729752f2b523604ca750b76@news.teranew s.com... > BTW, you could also try to find a used version of Visual C++ (look for > 6.0)... He is a student right? He may qualify for a "Student" price. I > bought Visual C++ 6.0 as a student and paid around $100 I believe. > A 12yr old programming C++?? Come on! | |||
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| Tags: 12yr, create, games, old, tools, wants |
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