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| Currently, I have 2 comets, 1 has a period of 16 years, and the other is 33.5 years. I also have 12 asteroids in regular orbits, and 7 non- circular orbits. I have seen the comets moved from their starting orbits due to planet gravitational effect. (All advice is checked, re-checked and verified to be questionable....) ----- Original Message ----- From: "Eternal Vigilance" <wotan@oneeye.com> Newsgroups: alt.games.programming Sent: Friday, September 12, 2003 1:58 AM Subject: Re: Space based game add commets that fall in at a certain vector from outside and follow a mostly sun gravitational effected path back out again..... (adds nice effect) Lizerd wrote: > "Lizerd" <1@2.com> wrote in message > news:e736b.130169$3o3.9144591@bgtnsc05-news.ops.worldnet.att.net... > At this time, it just simulates a solar system. It is written in VB6. > It is only 2D, i.e. flat, and I have been considering going to 3D. > The program is currently 88K and the data for our system is 5.5K. > No OpenGL or DirectX at this time. > And no plans for network at this time. > What is OpenGL? > I've worked with DirectX very little. > > I have been trying to get moons to work, but I think the movement > is too coarse. > > Stu... > > One thing I did find out tho, If I make the first planet large, > and release the lock on the Sun, they will orbit about each other. > But I want to cancel the drift caused first. > I just need to kick the sun opposite the pull first. > Finding out this was exiting... > Stu... > > -- > (All advice is checked, re-checked and verified to be questionable....) > > "Steve Webb" <steve@badcheese.com> wrote in message > news:3F58A171.9010005@badcheese.com... > Yea, I'd be interested too. Is it OpenGL or DirectX? ANy network > support in it yet? > > - Steve > > Dirk Richter wrote: > > i would be interested... > > contact me under service@cinepbem.com > > > > greetz > > dirk > > > > "Lizerd" <1@2.com> schrieb im Newsbeitrag > > news:U2S_a.99059$3o3.6878891@bgtnsc05-news.ops.worldnet.att.net... > > > >>Anyone interested in a model solar system to be used for a space based > > game? > >>I have a solar system program that computes object locations, not > > traveling in preploted loops. > >>I was (am) going to create a trader type program where you fly from Planet > > A to Planet B, but without impulse or warp drive. > >>I would not recommend trying to run this on anything slower than 500 mhz. > >> > >> > >>-- > >>(All advice is checked, re-checked and verified to be questionable....) | |||
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| Tags: based, game, now, orbits, space |
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