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Old 06-12-2007, 9:47 PM   #1
Lizerd
 
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Default Space Based Game, Just orbits now



Currently, I have 2 comets, 1 has a period of 16 years, and the other
is 33.5 years.
I also have 12 asteroids in regular orbits, and 7 non- circular orbits.
I have seen the comets moved from their starting orbits due to planet
gravitational effect.

(All advice is checked, re-checked and verified to be questionable....)


----- Original Message -----
From: "Eternal Vigilance" <wotan@oneeye.com>
Newsgroups: alt.games.programming
Sent: Friday, September 12, 2003 1:58 AM
Subject: Re: Space based game


add commets that fall in at a certain vector from outside and follow a
mostly
sun gravitational
effected path back out again..... (adds nice effect)

Lizerd wrote:

> "Lizerd" <1@2.com> wrote in message
> news:e736b.130169$3o3.9144591@bgtnsc05-news.ops.worldnet.att.net...
> At this time, it just simulates a solar system. It is written in VB6.
> It is only 2D, i.e. flat, and I have been considering going to 3D.
> The program is currently 88K and the data for our system is 5.5K.
> No OpenGL or DirectX at this time.
> And no plans for network at this time.
> What is OpenGL?
> I've worked with DirectX very little.
>
> I have been trying to get moons to work, but I think the movement
> is too coarse.
>
> Stu...
>
> One thing I did find out tho, If I make the first planet large,
> and release the lock on the Sun, they will orbit about each other.
> But I want to cancel the drift caused first.
> I just need to kick the sun opposite the pull first.
> Finding out this was exiting...
> Stu...
>
> --
> (All advice is checked, re-checked and verified to be questionable....)
>
> "Steve Webb" <steve@badcheese.com> wrote in message
> news:3F58A171.9010005@badcheese.com...
> Yea, I'd be interested too. Is it OpenGL or DirectX? ANy network
> support in it yet?
>
> - Steve
>
> Dirk Richter wrote:
> > i would be interested...
> > contact me under service@cinepbem.com
> >
> > greetz
> > dirk
> >
> > "Lizerd" <1@2.com> schrieb im Newsbeitrag
> > news:U2S_a.99059$3o3.6878891@bgtnsc05-news.ops.worldnet.att.net...
> >
> >>Anyone interested in a model solar system to be used for a space based

> > game?
> >>I have a solar system program that computes object locations, not

> > traveling in preploted loops.
> >>I was (am) going to create a trader type program where you fly from

Planet
> > A to Planet B, but without impulse or warp drive.
> >>I would not recommend trying to run this on anything slower than 500

mhz.
> >>
> >>
> >>--
> >>(All advice is checked, re-checked and verified to be questionable....)






 
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