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| | #1 | ||
| Yea, I'd be interested too. Is it OpenGL or DirectX? ANy network support in it yet? - Steve Dirk Richter wrote: > i would be interested... > contact me under service@cinepbem.com > > greetz > dirk > > "Lizerd" <1@2.com> schrieb im Newsbeitrag > news:U2S_a.99059$3o3.6878891@bgtnsc05-news.ops.worldnet.att.net... > >>Anyone interested in a model solar system to be used for a space based > > game? > >>I have a solar system program that computes object locations, not > > traveling > >>in >>preploted loops. >>I was (am) going to create a trader type program where you fly from Planet > > A > >>to Planet B, but without impulse or warp drive. >>I would not recommend trying to run this on anything slower than 500 mhz. >> >> >>-- >>(All advice is checked, re-checked and verified to be questionable....) >> >> >> >> > > > | |||
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| | #2 | ||
| At this time, it just simulates a solar system. It is written in VB6. It is only 2D, i.e. flat, and I have been considering going to 3D. The program is currently 88K and the data for our system is 5.5K. No OpenGL or DirectX at this time. And no plans for network at this time. What is OpenGL? I've worked with DirectX very little. I have been trying to get moons to work, but I think the movement is too coarse. Stu... -- (All advice is checked, re-checked and verified to be questionable....) "Steve Webb" <steve@badcheese.com> wrote in message news:3F58A171.9010005@badcheese.com... Yea, I'd be interested too. Is it OpenGL or DirectX? ANy network support in it yet? - Steve Dirk Richter wrote: > i would be interested... > contact me under service@cinepbem.com > > greetz > dirk > > "Lizerd" <1@2.com> schrieb im Newsbeitrag > news:U2S_a.99059$3o3.6878891@bgtnsc05-news.ops.worldnet.att.net... > >>Anyone interested in a model solar system to be used for a space based > game? >>I have a solar system program that computes object locations, not > traveling in preploted loops. >>I was (am) going to create a trader type program where you fly from Planet > A to Planet B, but without impulse or warp drive. >>I would not recommend trying to run this on anything slower than 500 mhz. >> >> >>-- >>(All advice is checked, re-checked and verified to be questionable....) | |||
| | #3 | ||
| "Lizerd" <1@2.com> wrote in message news:e736b.130169$3o3.9144591@bgtnsc05-news.ops.worldnet.att.net... At this time, it just simulates a solar system. It is written in VB6. It is only 2D, i.e. flat, and I have been considering going to 3D. The program is currently 88K and the data for our system is 5.5K. No OpenGL or DirectX at this time. And no plans for network at this time. What is OpenGL? I've worked with DirectX very little. I have been trying to get moons to work, but I think the movement is too coarse. Stu... One thing I did find out tho, If I make the first planet large, and release the lock on the Sun, they will orbit about each other. But I want to cancel the drift caused first. I just need to kick the sun opposite the pull first. Finding out this was exiting... Stu... -- (All advice is checked, re-checked and verified to be questionable....) "Steve Webb" <steve@badcheese.com> wrote in message news:3F58A171.9010005@badcheese.com... Yea, I'd be interested too. Is it OpenGL or DirectX? ANy network support in it yet? - Steve Dirk Richter wrote: > i would be interested... > contact me under service@cinepbem.com > > greetz > dirk > > "Lizerd" <1@2.com> schrieb im Newsbeitrag > news:U2S_a.99059$3o3.6878891@bgtnsc05-news.ops.worldnet.att.net... > >>Anyone interested in a model solar system to be used for a space based > game? >>I have a solar system program that computes object locations, not > traveling in preploted loops. >>I was (am) going to create a trader type program where you fly from Planet > A to Planet B, but without impulse or warp drive. >>I would not recommend trying to run this on anything slower than 500 mhz. >> >> >>-- >>(All advice is checked, re-checked and verified to be questionable....) | |||
| | #4 | ||
| Yes. The sun is perturbed in its motion in the universe by the various planets. You normally won't see that, since you normally use a heliocentric coordinate system, in which the sun's position is by definition fixed. This is how they discover extrasolar planets, by looking for tiny(!!!) perturbations in a star's motion. This same phenomenon shows up in the Earth/Moon system. The two objects in fact orbit around their common center of mass. According to writings quoted in [BMW], this drove Sir Isaac Newton almost nuts, trying to get the numbers right. -------- [BMW]: Bate, Mueller, & White, "Fundamentals of Astrodynamics", Dover Press. This is the basic orbital mechanics textbook for the U.S. Air Force Academy. It is quite readable, IF you have calculus and mechanics behind you. (Even if you don't, it isn't that hard to gear up for it. There aren't any better introductory texts on the subject.) "Lizerd" <1@2.com> wrote in message news:Mc36b.130175$3o3.9145493@bgtnsc05-news.ops.worldnet.att.net... > "Lizerd" <1@2.com> wrote in message > news:e736b.130169$3o3.9144591@bgtnsc05-news.ops.worldnet.att.net... > At this time, it just simulates a solar system. It is written in VB6. > It is only 2D, i.e. flat, and I have been considering going to 3D. > The program is currently 88K and the data for our system is 5.5K. > No OpenGL or DirectX at this time. > And no plans for network at this time. > What is OpenGL? > I've worked with DirectX very little. > > I have been trying to get moons to work, but I think the movement > is too coarse. > > Stu... > > One thing I did find out tho, If I make the first planet large, > and release the lock on the Sun, they will orbit about each other. > But I want to cancel the drift caused first. > I just need to kick the sun opposite the pull first. > Finding out this was exiting... > Stu... > > -- > (All advice is checked, re-checked and verified to be questionable....) > > > "Steve Webb" <steve@badcheese.com> wrote in message > news:3F58A171.9010005@badcheese.com... > Yea, I'd be interested too. Is it OpenGL or DirectX? ANy network > support in it yet? > > - Steve > > Dirk Richter wrote: > > i would be interested... > > contact me under service@cinepbem.com > > > > greetz > > dirk > > > > "Lizerd" <1@2.com> schrieb im Newsbeitrag > > news:U2S_a.99059$3o3.6878891@bgtnsc05-news.ops.worldnet.att.net... > > > >>Anyone interested in a model solar system to be used for a space based > > game? > >>I have a solar system program that computes object locations, not > > traveling in preploted loops. > >>I was (am) going to create a trader type program where you fly from Planet > > A to Planet B, but without impulse or warp drive. > >>I would not recommend trying to run this on anything slower than 500 mhz. > >> > >> > >>-- > >>(All advice is checked, re-checked and verified to be questionable....) > > > > > | |||
| | #5 | ||
| add commets that fall in at a certain vector from outside and follow a mostly sun gravitational effected path back out again..... (adds nice effect) Lizerd wrote: > "Lizerd" <1@2.com> wrote in message > news:e736b.130169$3o3.9144591@bgtnsc05-news.ops.worldnet.att.net... > At this time, it just simulates a solar system. It is written in VB6. > It is only 2D, i.e. flat, and I have been considering going to 3D. > The program is currently 88K and the data for our system is 5.5K. > No OpenGL or DirectX at this time. > And no plans for network at this time. > What is OpenGL? > I've worked with DirectX very little. > > I have been trying to get moons to work, but I think the movement > is too coarse. > > Stu... > > One thing I did find out tho, If I make the first planet large, > and release the lock on the Sun, they will orbit about each other. > But I want to cancel the drift caused first. > I just need to kick the sun opposite the pull first. > Finding out this was exiting... > Stu... > > -- > (All advice is checked, re-checked and verified to be questionable....) > > "Steve Webb" <steve@badcheese.com> wrote in message > news:3F58A171.9010005@badcheese.com... > Yea, I'd be interested too. Is it OpenGL or DirectX? ANy network > support in it yet? > > - Steve > > Dirk Richter wrote: > > i would be interested... > > contact me under service@cinepbem.com > > > > greetz > > dirk > > > > "Lizerd" <1@2.com> schrieb im Newsbeitrag > > news:U2S_a.99059$3o3.6878891@bgtnsc05-news.ops.worldnet.att.net... > > > >>Anyone interested in a model solar system to be used for a space based > > game? > >>I have a solar system program that computes object locations, not > > traveling in preploted loops. > >>I was (am) going to create a trader type program where you fly from Planet > > A to Planet B, but without impulse or warp drive. > >>I would not recommend trying to run this on anything slower than 500 mhz. > >> > >> > >>-- > >>(All advice is checked, re-checked and verified to be questionable....) | |||
| | #6 | ||
| >Anyone interested in a model solar system to be used for a space based game? Yes I am (is source code included?) >I have a solar system program that computes object locations, not traveling in >preploted loops. Sounds interesting >I was (am) going to create a trader type program where you fly from Planet >A to Planet B, but without impulse or warp drive. What ideas do you have in mind for the game? Will there be combat involved? Is it based in the solar system? I'd be interested to know >I would not recommend trying to run this on anything slower than 500 mhz. Why is performance in issue? is multi-threaded..? doing a lot of FP operations? Regards, Damon | |||
| | #7 | ||
| "Damo" <dcourt501@hotmail.com> wrote in message news:c3350546.0309221825.5dcca880@posting.google.c om... >Anyone interested in a model solar system to be used for a space based game? Yes I am (is source code included?) ** If someone wants to run with it... sure... >I have a solar system program that computes object locations, not traveling in >preploted loops. Sounds interesting >I was (am) going to create a trader type program where you fly from Planet >A to Planet B, but without impulse or warp drive. What ideas do you have in mind for the game? Will there be combat involved? Is it based in the solar system? I'd be interested to know *** At first I was just thinking about cargo shipping. *** But some combat would be more fun... *** But, use Neutonion movment, I.E. no impulse drive. >I would not recommend trying to run this on anything slower than 500 mhz. Why is performance in issue? is multi-threaded..? doing a lot of FP operations? *** It is not graphical, just allot of number crunching. *** I.E. I am calculating gravational pull from each object to every object. *** And I have 34 objects in our system, and tried out another with 15 objects *** Any sugestion on where to post it now??? *** I know there would be some complaints because this is not a .binary group.. *** Stu... Regards, Damon | |||
| | #8 | ||
| > >Anyone interested in a model solar system to be used for a space based > game? > ** If someone wants to run with it... sure... > >I have a solar system program that computes object locations, not traveling > in > >preploted loops. > >I was (am) going to create a trader type program where you fly from Planet > >A to Planet B, but without impulse or warp drive. FYI: There's a boardgame called "Settlers of Catan" by Mayfair games, one of the great games in the "Settlers" series. You might look at it for ideas... Also I did a Google Search on "Settlers of Catan" and found this: http://settlers.cs.northwestern.edu/ (Java Settlers of Catan). I didn't wait for the applet to connect to the server (too slow), and I wonder if it is illegal or not. KC | |||
| | #9 | ||
| > Yes I am (is source code included?) > ** If someone wants to run with it... sure... I wouldn't mind having a look cheers > Will there be combat involved? > Is it based in the solar system? > I'd be interested to know > *** At first I was just thinking about cargo shipping. > *** But some combat would be more fun... Yeah sure > *** But, use Neutonion movment, I.E. no impulse drive. Sounds good.. most space games seem to ignore realism Ever played Elite? > *** Any sugestion on where to post it now??? > *** I know there would be some complaints because this is not a .binary > group.. > *** Stu... Not sure where you could post it, do you mind emailing it to me? email's dcourt501@hotmail.com | |||
| | #10 | ||
| "Damon Court" <dcourt501@hotmail.com> wrote in message news:3f72d3a1_1@news.iprimus.com.au... > Yes I am (is source code included?) > ** If someone wants to run with it... sure... I wouldn't mind having a look cheers > Will there be combat involved? > Is it based in the solar system? > I'd be interested to know > *** At first I was just thinking about cargo shipping. > *** But some combat would be more fun... Yeah sure > *** But, use Neutonion movment, I.E. no impulse drive. Sounds good.. most space games seem to ignore realism Ever played Elite? *** No... > *** Any sugestion on where to post it now??? > *** I know there would be some complaints because this is not a .binary > group.. > *** Stu... Not sure where you could post it, do you mind emailing it to me? email's dcourt501@hotmail.com *** Sent your way... | |||
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