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| | #1 | ||
| Hello I'm making a RPG game and I'm thinking about drawing the scene. It's two solutions I have to choose: 1. to draw scene in loop with 25 frames per second (now I have this solution) On my 2Ghz Athlon XP it's working very fast but on 700MHz AMD Duron it's slowly I use buffering and maybe fast graphic card is required ? 2. to draw only moving objects or if it's rquired also the area Could you tell me which solution would you choose ? Divi | |||
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| | #2 | ||
| Definitely only redraw the moving parts, redrawing everything is a sign of bad coding. When I was starting out I made a game like the snake game on most cell phones, the longer the snake got the slower the game would go. 1. Do you want a 2d basic game that is only able to run on new systems? I don't think so. 2. If you have the means to make a program run faster, why wouldn't you? "Dawid Makowski" <kofianan@poczta.onet.pl> wrote in message news:bgqvuv$773$1@atlantis.news.tpi.pl... > Hello > I'm making a RPG game and I'm thinking about drawing the scene. > > It's two solutions I have to choose: > 1. to draw scene in loop with 25 frames per second (now I have this > solution) > On my 2Ghz Athlon XP it's working very fast but on 700MHz AMD Duron it's > slowly > I use buffering and maybe fast graphic card is required ? > 2. to draw only moving objects or if it's rquired also the area > > Could you tell me which solution would you choose ? > > Divi > > | |||
| | #3 | ||
| Thank you. To you Frecklefoot it's 2D game. I'll make the second solution. It must run on linux, windows, mac and other systems. Thenks & Bye Użytkownik "Dawid Makowski" <kofianan@poczta.onet.pl> napisał w wiadomości news:bgqvuv$773$1@atlantis.news.tpi.pl... > Hello > I'm making a RPG game and I'm thinking about drawing the scene. > > It's two solutions I have to choose: > 1. to draw scene in loop with 25 frames per second (now I have this > solution) > On my 2Ghz Athlon XP it's working very fast but on 700MHz AMD Duron it's > slowly > I use buffering and maybe fast graphic card is required ? > 2. to draw only moving objects or if it's rquired also the area > > Could you tell me which solution would you choose ? > > Divi > > | |||
| | #4 | ||
| "Dawid Makowski" <kofianan@poczta.onet.pl> wrote in message news:bgt4gr$7n0$1@nemesis.news.tpi.pl... > Thank you. > To you Frecklefoot it's 2D game. > I'll make the second solution. > It must run on linux, windows, mac and other systems. > Ok. then just update the things that change. Also, for multiplatform games use SDL and C++ | |||
| | #5 | ||
| Użytkownik "Ultimate Buu" <majjinbuu@dragonball.z> napisał w wiadomości news:3f322d6e$0$139$1b62eedf@news.wanadoo.nl... > > "Dawid Makowski" <kofianan@poczta.onet.pl> wrote in message > news:bgt4gr$7n0$1@nemesis.news.tpi.pl... > > Thank you. > > To you Frecklefoot it's 2D game. > > I'll make the second solution. > > It must run on linux, windows, mac and other systems. > > > > Ok. then just update the things that change. > > Also, for multiplatform games use SDL and C++ > > hehe you are clairvoyant i'm using SDL & C++ :-) | |||
| | #6 | ||
| in article 3f311d45$0$150$1b62eedf@news.wanadoo.nl, Ultimate Buu at majjinbuu@dragonball.z wrote on 08/06/2003 10:19: > > "Dawid Makowski" <kofianan@poczta.onet.pl> wrote in message > news:bgqvuv$773$1@atlantis.news.tpi.pl... >> Hello >> I'm making a RPG game and I'm thinking about drawing the scene. >> >> It's two solutions I have to choose: >> 1. to draw scene in loop with 25 frames per second (now I have this >> solution) >> On my 2Ghz Athlon XP it's working very fast but on 700MHz AMD Duron > it's >> slowly >> I use buffering and maybe fast graphic card is required ? >> 2. to draw only moving objects or if it's rquired also the area >> > > Draw only moving objects, if possible. That's how most 2-D games are able to > be played on slow computers. For 3-D it may be difficult as the whole scene > ussually changes, therefore requiring an update of the entire frame. > > A good solution, but not entirely correct. But before I get to why this is true, I have a few questions. First what 3d engine are you using? The engine makes a difference to the solution. Second, do you have the same driver family on both machines? IS the support equal for both machines. (It IS logical that performance would be somewhat degraded on the slower machine.) Okay now as to my first comment, the reason I say this is not ENTIRELY correct is this - depending on what engine you are you using, it may be a matter of the number of NURB surfaces you are drawing (Are you using OpenGL <yeahh!> or Direct-X <yecch!>? In OpenGL, you MAY create a given shape only one time, but reproduce it MANY times with a high level of detail. Are you using triangles to create surfaces or quaternians - this too makes a difference. Martin | |||
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