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Old 06-12-2007, 9:42 PM   #1
Dawid Makowski
 
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Default What solution do you recommend

Hello
I'm making a RPG game and I'm thinking about drawing the scene.

It's two solutions I have to choose:
1. to draw scene in loop with 25 frames per second (now I have this
solution)
On my 2Ghz Athlon XP it's working very fast but on 700MHz AMD Duron it's
slowly
I use buffering and maybe fast graphic card is required ?
2. to draw only moving objects or if it's rquired also the area

Could you tell me which solution would you choose ?

Divi


 
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Old 06-12-2007, 9:42 PM   #2
Girgath
 
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Default What solution do you recommend

Definitely only redraw the moving parts, redrawing everything is a sign of
bad coding. When I was starting out I made a game like the snake game on
most cell phones, the longer the snake got the slower the game would go. 1.
Do you want a 2d basic game that is only able to run on new systems? I don't
think so.
2. If you have the means to make a program run faster, why wouldn't you?

"Dawid Makowski" <kofianan@poczta.onet.pl> wrote in message
news:bgqvuv$773$1@atlantis.news.tpi.pl...
> Hello
> I'm making a RPG game and I'm thinking about drawing the scene.
>
> It's two solutions I have to choose:
> 1. to draw scene in loop with 25 frames per second (now I have this
> solution)
> On my 2Ghz Athlon XP it's working very fast but on 700MHz AMD Duron

it's
> slowly
> I use buffering and maybe fast graphic card is required ?
> 2. to draw only moving objects or if it's rquired also the area
>
> Could you tell me which solution would you choose ?
>
> Divi
>
>



 
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Old 06-12-2007, 9:42 PM   #3
Dawid Makowski
 
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Default What solution do you recommend

Thank you.
To you Frecklefoot it's 2D game.
I'll make the second solution.
It must run on linux, windows, mac and other systems.

Thenks & Bye

Użytkownik "Dawid Makowski" <kofianan@poczta.onet.pl> napisał w wiadomości
news:bgqvuv$773$1@atlantis.news.tpi.pl...
> Hello
> I'm making a RPG game and I'm thinking about drawing the scene.
>
> It's two solutions I have to choose:
> 1. to draw scene in loop with 25 frames per second (now I have this
> solution)
> On my 2Ghz Athlon XP it's working very fast but on 700MHz AMD Duron

it's
> slowly
> I use buffering and maybe fast graphic card is required ?
> 2. to draw only moving objects or if it's rquired also the area
>
> Could you tell me which solution would you choose ?
>
> Divi
>
>



 
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Old 06-12-2007, 9:42 PM   #4
Ultimate Buu
 
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Default What solution do you recommend


"Dawid Makowski" <kofianan@poczta.onet.pl> wrote in message
news:bgt4gr$7n0$1@nemesis.news.tpi.pl...
> Thank you.
> To you Frecklefoot it's 2D game.
> I'll make the second solution.
> It must run on linux, windows, mac and other systems.
>


Ok. then just update the things that change.

Also, for multiplatform games use SDL and C++


 
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Old 06-12-2007, 9:43 PM   #5
Dawid Makowski
 
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Default What solution do you recommend


Użytkownik "Ultimate Buu" <majjinbuu@dragonball.z> napisał w wiadomości
news:3f322d6e$0$139$1b62eedf@news.wanadoo.nl...
>
> "Dawid Makowski" <kofianan@poczta.onet.pl> wrote in message
> news:bgt4gr$7n0$1@nemesis.news.tpi.pl...
> > Thank you.
> > To you Frecklefoot it's 2D game.
> > I'll make the second solution.
> > It must run on linux, windows, mac and other systems.
> >

>
> Ok. then just update the things that change.
>
> Also, for multiplatform games use SDL and C++
>
>


hehe you are clairvoyant i'm using SDL & C++ :-)


 
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Old 06-12-2007, 10:20 PM   #6
Admiralty Walkers
 
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Default What solution do you recommend

in article 3f311d45$0$150$1b62eedf@news.wanadoo.nl, Ultimate Buu at
majjinbuu@dragonball.z wrote on 08/06/2003 10:19:

>
> "Dawid Makowski" <kofianan@poczta.onet.pl> wrote in message
> news:bgqvuv$773$1@atlantis.news.tpi.pl...
>> Hello
>> I'm making a RPG game and I'm thinking about drawing the scene.
>>
>> It's two solutions I have to choose:
>> 1. to draw scene in loop with 25 frames per second (now I have this
>> solution)
>> On my 2Ghz Athlon XP it's working very fast but on 700MHz AMD Duron

> it's
>> slowly
>> I use buffering and maybe fast graphic card is required ?
>> 2. to draw only moving objects or if it's rquired also the area
>>

>
> Draw only moving objects, if possible. That's how most 2-D games are able to
> be played on slow computers. For 3-D it may be difficult as the whole scene
> ussually changes, therefore requiring an update of the entire frame.
>
>


A good solution, but not entirely correct. But before I get to why this is
true, I have a few questions. First what 3d engine are you using? The
engine makes a difference to the solution. Second, do you have the same
driver family on both machines? IS the support equal for both machines.
(It IS logical that performance would be somewhat degraded on the slower
machine.)

Okay now as to my first comment, the reason I say this is not ENTIRELY
correct is this - depending on what engine you are you using, it may be a
matter of the number of NURB surfaces you are drawing (Are you using OpenGL
<yeahh!> or Direct-X <yecch!>? In OpenGL, you MAY create a given shape only
one time, but reproduce it MANY times with a high level of detail. Are you
using triangles to create surfaces or quaternians - this too makes a
difference.

Martin

 
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