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Old 06-12-2007, 9:42 PM   #1
Girgath
 
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I have a new idea for a game so I am looking to network, get to know some
people and maybe start drawing up some plans, send some messages this way.
Girgath


 
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Old 06-12-2007, 9:42 PM   #2
Malcolm
 
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"Girgath" <geoffrycd@shaw.ca> wrote in message
>
> I have a new idea for a game so I am looking to network, get to know >

some people and maybe start drawing up some plans, send some
> messages this way.
>

It's probably only a practical proposition if its a 2d game, preferably very
simple, like Tetris.
Something like Quake would cost millions to develop, and couldn't possibly
be done in spare time. Even if the 3d is simple and can be done using a
high-level tool, you would still need to design all the graphics, which
again can't be done in spare time.
However if you have the next Tetris then I would certainly be interested to
hear. Email is valid.


 
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Old 06-12-2007, 9:42 PM   #3
Tony Di Croce
 
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"Malcolm" <malcolm@55bank.freeserve.co.uk> wrote in message
news:bgpaug$53t$1@newsg2.svr.pol.co.uk...
>
> "Girgath" <geoffrycd@shaw.ca> wrote in message
> >
> > I have a new idea for a game so I am looking to network, get to know >

> some people and maybe start drawing up some plans, send some
> > messages this way.
> >

> It's probably only a practical proposition if its a 2d game, preferably

very
> simple, like Tetris.
> Something like Quake would cost millions to develop, and couldn't possibly
> be done in spare time. Even if the 3d is simple and can be done using a
> high-level tool, you would still need to design all the graphics, which
> again can't be done in spare time.
> However if you have the next Tetris then I would certainly be interested

to
> hear. Email is valid.


Agreed. And, me too!

Tony


 
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Old 06-12-2007, 9:42 PM   #4
Girgath
 
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none of the above actually, the game is not like quake or tetris, I don't
want to say much on the net but it is going to be large amounts of work, but
it isn't the finished product I am interested is I need to make a prototype.

"Tony Di Croce" <iaretony@hotmail.com> wrote in message
news:81bd4ea56bdf81ca71e5cfa3bee189b9@TeraNews...
>
> "Malcolm" <malcolm@55bank.freeserve.co.uk> wrote in message
> news:bgpaug$53t$1@newsg2.svr.pol.co.uk...
> >
> > "Girgath" <geoffrycd@shaw.ca> wrote in message
> > >
> > > I have a new idea for a game so I am looking to network, get to know >

> > some people and maybe start drawing up some plans, send some
> > > messages this way.
> > >

> > It's probably only a practical proposition if its a 2d game, preferably

> very
> > simple, like Tetris.
> > Something like Quake would cost millions to develop, and couldn't

possibly
> > be done in spare time. Even if the 3d is simple and can be done using a
> > high-level tool, you would still need to design all the graphics, which
> > again can't be done in spare time.
> > However if you have the next Tetris then I would certainly be interested

> to
> > hear. Email is valid.

>
> Agreed. And, me too!
>
> Tony
>
>



 
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Old 06-12-2007, 9:42 PM   #5
Gabe Jones
 
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"Malcolm" <malcolm@55bank.freeserve.co.uk> wrote in message
news:bgpaug$53t$1@newsg2.svr.pol.co.uk...
>
> "Girgath" <geoffrycd@shaw.ca> wrote in message
> >
> > I have a new idea for a game so I am looking to network, get to know >

> some people and maybe start drawing up some plans, send some
> > messages this way.
> >

> It's probably only a practical proposition if its a 2d game, preferably

very
> simple, like Tetris.
> Something like Quake would cost millions to develop, and couldn't possibly
> be done in spare time. Even if the 3d is simple and can be done using a
> high-level tool, you would still need to design all the graphics, which
> again can't be done in spare time.
> However if you have the next Tetris then I would certainly be interested

to
> hear. Email is valid.


If you know how to maximize results from the minimum invested time, you can
do a lot with a little. I know my game (http://catluck.com/leopold) is no
Quake, but it only took me 3 months of spare time to build.


 
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Old 06-12-2007, 9:42 PM   #6
Girgath
 
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I played your game, and found you quite annoying to play! :-P, none the
less, my game is not anything like yours, I simply cannot program it by
myself, I am going to need assistance from software and hardware designers.
In order to get some money for my project I need a game design and people to
help me. However I don't plan on programming in Java... I love my pointers
too much! ... further Gabe, I have some points about your game, and am
sending them via email a little later.


"Gabe Jones" <catluck@dslextreme.com> wrote in message
news:vj2ge5p003h142@corp.supernews.com...
> "Malcolm" <malcolm@55bank.freeserve.co.uk> wrote in message
> news:bgpaug$53t$1@newsg2.svr.pol.co.uk...
> >
> > "Girgath" <geoffrycd@shaw.ca> wrote in message
> > >
> > > I have a new idea for a game so I am looking to network, get to know >

> > some people and maybe start drawing up some plans, send some
> > > messages this way.
> > >

> > It's probably only a practical proposition if its a 2d game, preferably

> very
> > simple, like Tetris.
> > Something like Quake would cost millions to develop, and couldn't

possibly
> > be done in spare time. Even if the 3d is simple and can be done using a
> > high-level tool, you would still need to design all the graphics, which
> > again can't be done in spare time.
> > However if you have the next Tetris then I would certainly be interested

> to
> > hear. Email is valid.

>
> If you know how to maximize results from the minimum invested time, you

can
> do a lot with a little. I know my game (http://catluck.com/leopold) is no
> Quake, but it only took me 3 months of spare time to build.
>
>



 
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Old 06-12-2007, 9:42 PM   #7
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"Girgath" <geoffrycd@shaw.ca> wrote in message
>
> I played your game, and found you quite annoying to play! :-P, none
> the less, my game is not anything like yours, I simply cannot program it
> by myself, I am going to need assistance from software and hardware
> designers.
> In order to get some money for my project I need a game design and >

people to help me.
>

Realistically you're going to have a tough time getting development money
for your game even if you have people to help you with your prototype.

I don't know the idea. Is there any way that it can be cut down so
programming it is a spare time proposition?

One problem with prototypes is that managers often demand to see the whole
product as the prototype, so that they can decide whether it is worth
investing the money to produce it.



 
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Old 06-12-2007, 9:42 PM   #8
Malcolm
 
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"Girgath" <geoffrycd@shaw.ca> wrote in message
>
> I have to disagree with you Malcom, people go in with game designs
> and expect people to invest money,
>

I know about the games business but I don't know much about raising capital.
Unless you have some contracts with potential financial backers, its going
to be very difficult to get publisher interested, even if the game idea is
very good.
I said "very difficult", not "totally impossible and not even worth
considering".


 
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Old 06-12-2007, 9:45 PM   #9
Jay
 
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Check out www.nightscribeprod.com I think this could be something you are
looking for. A friend of mine is involved in it and designed the website.
I was supposed to do some writing for it, but haven't heard anything about
it yet. Hope everything works out for ya.

"Girgath" <geoffrycd@shaw.ca> wrote in message
news:VJVXa.632014$ro6.13586500@news2.calgary.shaw. ca...
> I have a new idea for a game so I am looking to network, get to know some
> people and maybe start drawing up some plans, send some messages this way.
> Girgath
>
>
>



 
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Old 06-12-2007, 9:45 PM   #10
gappy
 
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that's the worst website i've ever seen.


"Jay" <triplequarks@yahoo.com> wrote in message
news:UB63b.1890$oO1.416@newssvr31.news.prodigy.com ...
> Check out www.nightscribeprod.com I think this could be something you

are
> looking for. A friend of mine is involved in it and designed the website.
> I was supposed to do some writing for it, but haven't heard anything about
> it yet. Hope everything works out for ya.
>
> "Girgath" <geoffrycd@shaw.ca> wrote in message
> news:VJVXa.632014$ro6.13586500@news2.calgary.shaw. ca...
> > I have a new idea for a game so I am looking to network, get to know

some
> > people and maybe start drawing up some plans, send some messages this

way.
> > Girgath
> >
> >
> >

>
>



 
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