Computer Webmaster Gaming Console Graphics Forum

Welcome to the Computer Webmaster Gaming Console Graphics Forum forums.

You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.

MK PitStop Main Earn $25 Earn Money Posting Extras Members Blogs Image Hosting User Pages
Go Back   Computer Webmaster Gaming Console Graphics Forum > Computer Forums > Software Programming
Register FAQ/Rules Become A V.I.P. Member Search Today's Posts Mark Forums Read

Software Programming Software programming talk, ask questions about computer software programming or help others

Google
Closed Thread
 
LinkBack Thread Tools Display Modes
Old 06-12-2007, 9:42 PM   #1
Rick
 
Rick's Avatar
 
Posts: n/a
My Photos: (0)

Banked:
MK Cash: $

I am Worth:
MK Cash: $
Donate

Recent Blog: None

Default Programming languages

> > > > Because they used it to write the base language - why design a new
> > > language
> > > > when you can use the syntax of the one you already know.
> > >
> > > That's one possible reason. In my personal opinion, it would point to

a
> > > designer being unwilling, or unable, to think outside the box, which
> > > certainly is a bad thing for MUD designers.
> > >

> >
> > Not necessarily - the basic syntax makes little difference - and why

waste
> > effort redesigning something, if your main interest is the results you

can
> > achieve with the resulting language - I would guess most MUD language
> > designers are more interested in the design of the game they will

> implement
> > afterwards, then in the mechanics of the language they are developing to

> get
> > them there.

>
> Well, the answer to that is of course that the language limits the results
> you can get for the effort expended. It is VERY DIFFICULT to do
> object-oriented things in a non-object-oriented language. Depending on

what
> the language provides, adding a feature and handler may be trivial, or it
> may be a major pain in the posterior.
>
> This is what made LambdaMOO an important development: it was the first MUD
> that was explicitly object-oriented and provided an object-oriented
> programming paradigm to the MUD coders.
>
> There have been some VERY impressive things done in LISP, many of which
> cannot be done in C without the expenditure of many times as much effort,
> for example. Similarly, the track record of FORTH for doing impossible
> things on impossible schedules is well-known.
>
>


Do you really have a question??? You don't seem to like the answers you
get.

It looks more like you have an answer you want to preach about and looking
for an audience who wants to listen.

When you ask a question, you get answered by ppl who are trying to be
helpful.

Real programmers do not reinvent the wheel and if you have trouble doing
some things in a language, go get more talent.



 
Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit!
Advertisements
Old 06-12-2007, 9:42 PM   #2
Eric Mayer
 
Eric Mayer's Avatar
 
Posts: n/a
My Photos: (0)

Banked:
MK Cash: $

I am Worth:
MK Cash: $
Donate

Recent Blog: None

Default Programming languages

"Rick" <writer@nayzak.com> wrote in
newsFbXa.130621$Io.11117558@newsread2.prod.itd.e arthlink.net:

>
> Real programmers do not reinvent the wheel and if you have trouble
> doing some things in a language, go get more talent.
>
>


Alternatively, for those using Inform, go to the Archive and download
talent.h.


--
Eric
http://home.epix.net/~maywrite/

================================================== =========================
=================
"Who does not see that I have taken a road, in which, incessantly and
without labor, I shall proceed so long as there shall be ink and paper in
the world? I can give no account of my life by my actions; fortune has
placed them too low; I must do it by my fancies." Michel de Montaigne
================================================== =========================
=================
 
Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit!
Old 06-12-2007, 9:42 PM   #3
John R. Strohm
 
John R. Strohm's Avatar
 
Posts: n/a
My Photos: (0)

Banked:
MK Cash: $

I am Worth:
MK Cash: $
Donate

Recent Blog: None

Default Programming languages

"Rick" <writer@nayzak.com> wrote in message
newsFbXa.130621$Io.11117558@newsread2.prod.itd.e arthlink.net...
> > > > > Because they used it to write the base language - why design a new
> > > > language
> > > > > when you can use the syntax of the one you already know.
> > > >
> > > > That's one possible reason. In my personal opinion, it would point

to
> a
> > > > designer being unwilling, or unable, to think outside the box, which
> > > > certainly is a bad thing for MUD designers.
> > > >
> > >
> > > Not necessarily - the basic syntax makes little difference - and why

> waste
> > > effort redesigning something, if your main interest is the results you

> can
> > > achieve with the resulting language - I would guess most MUD language
> > > designers are more interested in the design of the game they will

> > implement
> > > afterwards, then in the mechanics of the language they are developing

to
> > get
> > > them there.

> >
> > Well, the answer to that is of course that the language limits the

results
> > you can get for the effort expended. It is VERY DIFFICULT to do
> > object-oriented things in a non-object-oriented language. Depending on

> what
> > the language provides, adding a feature and handler may be trivial, or

it
> > may be a major pain in the posterior.
> >
> > This is what made LambdaMOO an important development: it was the first

MUD
> > that was explicitly object-oriented and provided an object-oriented
> > programming paradigm to the MUD coders.
> >
> > There have been some VERY impressive things done in LISP, many of which
> > cannot be done in C without the expenditure of many times as much

effort,
> > for example. Similarly, the track record of FORTH for doing impossible
> > things on impossible schedules is well-known.
> >
> >

>
> Do you really have a question??? You don't seem to like the answers you
> get.
>
> It looks more like you have an answer you want to preach about and looking
> for an audience who wants to listen.
>
> When you ask a question, you get answered by ppl who are trying to be
> helpful.
>
> Real programmers do not reinvent the wheel and if you have trouble doing
> some things in a language, go get more talent.


Real programmers do not reinvent the wheel. However, they also do not
invent airplanes: they typically concentrate on better use of known wheels.
This works as long as the wheel is reasonably close to the optimum solution.
If what you need is a helicopter, however, real programmers aren't going to
be much good. In actual fact, if what you need is a helicopter, my
experience strongly suggests that your real programmers are going to be an
active hindrance, because they won't be able to find the wheels and they
probably won't be able to find the driveshaft. (Or maybe they'll turn the
helo on its side, add outriggers with wheels, and attach shoes to the tips
of the main rotor, and then complain because it still can't climb across the
chasm that the original helicopter was intended to fly over.)

What I was looking for was some insight into WHY everything I saw looked
like a low-rent clone of "C" or BASIC. I've spent a good portion of my life
around computers, working in quite a variety of languages and application
areas, and I wondered why this area seemed so shallow.

Now I know my answer.


 
Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit!
Old 06-12-2007, 9:42 PM   #4
Randy Howard
 
Randy Howard's Avatar
 
Posts: n/a
My Photos: (0)

Banked:
MK Cash: $

I am Worth:
MK Cash: $
Donate

Recent Blog: None

Default Programming languages

In article <Xns93CC9B23E18A9emayer00@199.224.117.11>, emayer00@epix.net
says...
> "Rick" <writer@nayzak.com> wrote in
> newsFbXa.130621$Io.11117558@newsread2.prod.itd.e arthlink.net:
>
> >
> > Real programmers do not reinvent the wheel and if you have trouble
> > doing some things in a language, go get more talent.
> >
> >

>
> Alternatively, for those using Inform, go to the Archive and download
> talent.h.


Which consists of a macro, which for most developers is sadly
content-free.
 
Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit!
Featured Websites
Free Space
Free Space
Free Space Free Space
Closed Thread
Tags: ,




Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Professional VB6 Web Programming ukfreesell Ebay Technical Questions 1 05-31-2007 11:53 AM
WDS Programming - Search Remote Server Stuart Parker MSN questions 0 05-28-2007 1:45 AM
Programming section? thekl0wn Bugs And Feedback 10 12-28-2006 9:41 PM


Featured Websites




All times are GMT +1. The time now is 12:41 AM.


Powered by: vBulletin Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.0.0
Cheap Computers
MK PitStop Copyright 2005 - 2008

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98