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| | #1 | ||
| From what I can tell, and in order of preference, there's Jamagic BlitzBasic DarkBasic Any others worthy of contention? Any opinions on one or the other? Thanks! | |||
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| | #3 | ||
| On Fri, 18 Jul 2003 14:06:58 GMT, "cklester" <cklesterSPAM@FREEyahoo.com> wrote: >From what I can tell, and in order of preference, there's > > Jamagic > BlitzBasic > DarkBasic > >Any others worthy of contention? Any opinions on one or the other? > There are also PureBasic and IBasic. Neither are fully optimized for game creation, although PureBasic has a lot of Windows app creation features, and can be used with a 3D game library like Ogre. There are some game demos in PureBasic, and the package comes with THREE compilers, for Windows, Linux and Amiga environments. I really don't know much about IBasic. Two things: First, I don't believe Jamagic qualifies as a "Basic" as in "computer programming language". Second, be aware that some of these languages, being developed by relatively small developers, are involved in "politics" which can affect the level of support you may receive. It's entirely possible to pay full price for a boxed version of the language, only to find it's not supported by its developer. BobR | |||
| | #4 | ||
| I am also interested in which Basic people think is the best for game development. I am mostly interested in either Blitz or Dark Basic though. Thanks "cklester" <cklesterSPAM@FREEyahoo.com> wrote in message news:6aTRa.1432$4e7.1117@newssvr32.news.prodigy.co m... > From what I can tell, and in order of preference, there's > > Jamagic > BlitzBasic > DarkBasic > > Any others worthy of contention? Any opinions on one or the other? > > Thanks! > > | |||
| | #5 | ||
| Chip & Chop, Bob Retelle, Ifman1, et. al... I thank you for your response. I mis-titled my email :/... shoulda been, "Which Game Creator?" I don't care if it's "BASIC-like" or C-like... I just wanted the one that offered the most power (without having to resort to C or C++). So, which is the best for creating quality shareware or commercial games? | |||
| | #6 | ||
| > I thank you for your response. I mis-titled my email :/... shoulda been, > "Which Game Creator?" > > I don't care if it's "BASIC-like" or C-like... I just wanted the one that > offered the most power (without having to resort to C or C++). > > So, which is the best for creating quality shareware or commercial games? My experience is that Blitz 3D is more expensive, but more stable and better supported than Dark Basic Pro. Blitz 3D is Direct X 7, whereas Dark Basic Pro is Direct X 8. The Blitz language is as 'Ifman1' said a BASIC/C hybrid, which actually works quite well. It's easy and flexible, but does not have the DX 8 functionality. I am not quite sure what he means by 'DBPro is mush quicker', but I don't really see the big difference in speed as Blitz 3D is faster at some things and DBP is faster at others... In the end I think the choice comes down to either DBP or B3D http://www.blitzbasic.com http://www.darkbasic.com | |||
| | #7 | ||
| What I meant by "quicker" was Dark Basic Pro is easier to pick up and make a game. It has commands in it like camera commands that sets the camera to be controlled by the arrow keys. One command that does that for you. You can make a really cheap first person shooter with online multiplayer in 20 lines of code. That is what I meant by quicker. Not the actual programs frames per second or load times. Sorry if my statement was confusing. "Andy" <aaa_2500X@hotmail.com> wrote in message news:3f29971e$0$24718$edfadb0f@dread14.news.tele.d k... > > I thank you for your response. I mis-titled my email :/... shoulda been, > > "Which Game Creator?" > > > > I don't care if it's "BASIC-like" or C-like... I just wanted the one that > > offered the most power (without having to resort to C or C++). > > > > So, which is the best for creating quality shareware or commercial games? > > My experience is that Blitz 3D is more expensive, but more stable and better > supported than Dark Basic Pro. Blitz 3D is Direct X 7, whereas Dark Basic > Pro is Direct X 8. The Blitz language is as 'Ifman1' said a BASIC/C hybrid, > which actually works quite well. It's easy and flexible, but does not have > the DX 8 functionality. > > I am not quite sure what he means by 'DBPro is mush quicker', but I don't > really see the big difference in speed as Blitz 3D is faster at some things > and DBP is faster at others... > > In the end I think the choice comes down to either DBP or B3D > > http://www.blitzbasic.com > http://www.darkbasic.com > > > > | |||
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