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| Software Programming Software programming talk, ask questions about computer software programming or help others |
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| | #1 | ||
| I don't know if you've heard of the Arcade classic (now available on the XBOX) Marvel vs Capcom, but it used 2D graphics really impressively (much like its predecessor "Street Fighter") Originally this game may have been done on C/C++ , but don't you think this type of game could be made using JAVA or Flash MX ? I'm considering learning programming to create a similar game with 2D Graphics, and I can't help wondering whether I'd be better off doing it in Flash MX (or using JavaScript ) | |||
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| | #2 | ||
| "abc" <eli22@iprimus.com.au> wrote in message > > I'm considering learning programming to create a similar game with 2D > Graphics > It is quite impossible to create something like a commercial quality game as your first program. It doesn't really matter which language you choose to learn to program in, though Java or C are good choices. Try something like "hangman" as a first game. | |||
| | #3 | ||
| > C++ is more of a mish-mash of languages, but it has OO features and is > the language of choice these days for game programming. It's not as > fast as assembly, but it provides the best in terms of trade-offs of > power and ease of use. I bet you learned Java first! Actually, C++ has more OO features than Java. It's biggest failing is that it has too many fancy features that make it a lot easier to shoot yourself in the foot... Take this short little block for example: template<class T> class foo : public T { }; What does this class do? Well, it depends! Tony > > Reiterating what Malcom said, try something simple first. Here's a > suggestion of a route to take: > 1. Tic-Tac-Toe (no AI) > 2. Tic-Tac-Toe with simple AI > 3. Hangman > 4. Tetris > 5. Pac-Man > > If art isn't your bag, any of these can be implemented with simple > blocky sprites. > > Good luck! | |||
| | #4 | ||
| Thanks for the advice guys, I realize I won't produce anything commercial quality after, at least a few dozen smaller projects, but I thought I'd quote the Marvel vs Capcom game, because of the style of gaming it has, and the 2D graphics. Ultimately, I'd like to ATTEMPT making something along those lines, with a simplified AI and only a few characters. My Background is actually Drawing, Computer Graphics & Multimedia, so I know you can make some pretty amazing things with Flash MX ( I have done a few simple games myself in it), just look at what Stan Lee is doing with it. As long as the games don't get too elaborate, and it's all in 2D, I think Flash can do a lot. I've checked out some of the books on Game Programming out there, and those who use primarily C or C++ seem very complex....some of them seem to require a knowledge or advanced mathematics as well as physics, so I don't know. | |||
| | #5 | ||
| Flash can also make some hardcore 3D stuff, check out http://www.havok.com/xtra/demos/demo-ragdoll2.html from havok. personally Id recommend starting with simple C and building up from there. If your looking for a nice starting place, with the quake1 and 2 sources going GPL youve got some good backbone to build up. "Frecklefoot" <chris@bucketobits.com> wrote in message news:dfd57bb5.0307100542.256e403f@posting.google.c om... > "Tony Di Croce" <iaretony@hotmail.com> wrote in message news:<b17353ea8f5c61056f492fef06f9b4d9@TeraNews>.. . > > What do you mean by object oriented? C++ has templates, multiple > > inheritance, operator overloading... None of which are included in Java... > > How can you say that Java is more object oriented? > > I was thinking of how _everything_ in Java is derived from the base > Object class. Even your own classes, even if you don't declare them > so, are derived from Object. That's pretty darn OO. But you're > right--C++ has many more OO features than Java. But Java pretty much > forces you to do things the OO way. In C++ you do OO or not--it's > totally up to you. > > > Sure Java has interfaces, but C++ has that functionality with abstract base > > classes (pure virtual members)... > > Yes, and I've used abstract base classes. But I prefer interfaces. > You can use as many interfaces as you like in Java without having to > worry about multiple inheritance and other things that are potential > headaches. It just isn't possible in C++ without doing inheritance, > which has potential conflicts. But C++'s power and other features > make up for this (IMHO) flaw... > > > I can't remember that exact qoute, but if Bjarne said that C++ makes it > > harder to shoot yourself in the foot, he must have been smoking crack at the > > time... > > I don't think C++ makes it easier to avoid stupid mistakes either, > come to think of it. I think it's two main advantages are (1) speed > (i.e. compared to things like BASIC and Java or even C#) and (2) > managing complexity (which is true for most OO languages). | |||
| | #6 | ||
| Frecklefoot <chris@bucketobits.com> wrote in message news:dfd57bb5.0307100542.256e403f@posting.google.c om... > "Tony Di Croce" <iaretony@hotmail.com> wrote in message news:<b17353ea8f5c61056f492fef06f9b4d9@TeraNews>.. . >It just isn't possible in C++ without doing inheritance, > which has potential conflicts. But C++'s power and other features > make up for this (IMHO) flaw... Inheritance only has conflicts if you aren't organized with your code, I don't mean to say that you aren't, but I do mean to say that C++ doesn't really have a "flaw" in this area. | |||
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