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| "Idle" <idle@net.hr> wrote in message > I have done a lot of thinkig, and I have a question for you people. > How can collision detection be creaed in 3D space? > I have no idea.. > The easiest techniques are bounding spheres (just test for distance) or axis-aligned bounding boxes (just test for inside the box). To do arbitrary collision detection is more difficult. For instance, if your object can be desribed by a convex polygon hull, then you can test for inside each plane by substituting the point for the plane equation of each poly. | |||
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