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| Imagine simulaing a 3D Lunar Lander that has four landing "pads" touching down... One of these pads is going to make contact with the ground first, and the ship is going to rotate slightly. I'm pretty sure that the force and direction of these rotation is dependant upon how far the contact point is from the center of the landers gravity, but I don't really know this for sure... Can anyone with a better understanding of physics help here? Tony | |||
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| Some time on Wed, 25 Jun 2003 22:25:57 GMT, "Tony Di Croce" <iaretony@hotmail.com> posted that: >Imagine simulaing a 3D Lunar Lander that has four landing "pads" touching >down... > >One of these pads is going to make contact with the ground first, and the >ship is going to rotate slightly. I'm pretty sure that the force and >direction of these rotation is dependant upon how far the contact point is >from the center of the landers gravity, but I don't really know this for >sure... > >Can anyone with a better understanding of physics help here? > Depending upon how complex you want to get I think that you're on the right path. The potential energy of the mass of the lander, under whatever gravity exists, gives you the basic accelerating force to use in the rotation with the lander 'pad' as the pivot point and the centre of mass as the 'arm' of the rotation. If you want to get more complex you also need to take into account any thrust applied by the lander, which may not be perpendicular to the ground (and the ground itself may not be flat). You can also get more complex and apply friction rules to see if the lander 'pads' slide on contact with the ground. You could start by drawing out the lines of force and calculating the resultant vectors to be used in either rotation or translation and see if that gives you the basic effect that you want to achieve. -- Alfie <http://www.delphia.co.uk/> No one gets too old to learn a new way of being stupid. | |||
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| Tags: landings, uneven |
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