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| Day 5: An exclusive hands-on report Words: Brett Elston After spending the better part of a week describing bits of what makes Ace Combat 6 such an exciting prospect, we feel it's time to share our initial impressions of the almost-complete version Namco provided. This build was about 60% done and needed a little tweaking in the sound and framerate departments, but we're confident the Ace team will have these issues tucked away before the game ships - no other game in the series has gone to stores chuggy or choppy, so we don't expect that to start with Fires of Liberation. By now you know all about the Dynamic Operation and Allied Support systems, but we're here to tell you how they affect gameplay. Right from the start you're bombarded with bogies, both air and ground. Some kind of skirmish has broken out in a seaside city, and your squadron has to go in and keep the peace. As you and your crew fly in for support, separate forces will clash on the ground, each with their own goals and roles in the battle. So, the moment we saw the "Mission Start" screen, waves of anti-aircraft flak and missiles came blasting from the city. The sheer amount of missile trails alone was enough to make us stop and take notice. A quick glance around the area with the right analog stick revealed a sickeningly detailed environment, with tufts of clouds floating through the sky and countless vapor trails littering the battlefield. For the first time, it really does seem like there's a war going on, not just an assortment of enemies taking potshots. This first level threw three Operations our way - so, upon entering the battle, we had three separate scraps to consider. Do we take out a cache of weapons that's supplying the enemy frontline, knock out their HQ or gun down a set of choppers that are raising hell with our landing strip? The order we complete them in can affect the overall outcome, so it's not a throwaway decision (that landing strip might come in handy later, after all). Just to get a lay of the land, we opted to go for the cache. This is the point where we couldn't believe how many targets there were on the screen. It seemed like there were more things shooting at us in this one level then five average levels of previous Ace games. With all these bogies flashing on the radar, it was pretty damn easy to lose our place. Luckily, the developers thought of this - you can cycle the radar through each Operation's targets, so your desired objectives can stay in site while everything else fades into the background. But even then we had a hard time taking care of all the targets. There were just so damn many it felt like we were flying forever, battling a seemingly endless supply of bogies. The Allied Support System is designed to alleviate this stress, enabling you to rally troops, ships and planes towards one targeted area, wiping out anything in sight. You have to fill a gauge by bagging enemies before you can use this measure, but given the ample supply of targets, it wasn't too difficult to accomplish. The next mission we tried featured the A-10 soaring over a frozen, hilly wasteland. The setting sun and snow capped areas look super hot on the 360, so graphics whores will really eat it up. It was during this mission we were told only a set number of Operations must be fulfilled to complete the mission, so it's not like you have to utterly annihilate the enemy to proceed. However, with secret jets so prolific in the series, don't be surprised if you can get some extra goodies by doing so. Before our session ended, the developers showed us one more area of the game - going up against one of Ace 6's superweapons. If you played the first game or last year's Ace Combat Zero, you'll know what it was we saw - a sun-blocking flying fortress that towers over everything else in the sky. Even better, a group of Batwing-looking jets were escorting the behemoth, plus something that looked like a flying aircraft carrier (think SHIELD Helicarrier). There's still no footage of Fires of Liberation to be had, but we'll have a look at it before anyone else, so please, keep your eyes peeled for more on the 360's highest-flying jet-sim. | |||
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