Computer Webmaster Gaming Console Graphics Forum

Welcome to the Computer Webmaster Gaming Console Graphics Forum forums.

You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.

MK PitStop Main Earn $25 Earn Money Posting Extras Members Blogs Image Hosting User Pages
Go Back   Computer Webmaster Gaming Console Graphics Forum > Computer Console Forum > Console Subjects
Register FAQ/Rules Become A V.I.P. Member Search Today's Posts Mark Forums Read

Console Subjects Show off your Screen shots and cheats here also lots more like gamertags, discuss and walkthroughs.

Google
Reply
 
LinkBack Thread Tools Display Modes
Old 06-26-2007, 3:25 AM   #1
AirRaid
 
AirRaid's Avatar
 
Posts: n/a
My Photos: (0)

Banked:
MK Cash: $

I am Worth:
MK Cash: $
Donate

Recent Blog: None

Default ACE COMBAT 6 hands-on impressions

http://tinyurl.com/yur4tp

Day 5: An exclusive hands-on report
Words: Brett Elston


After spending the better part of a week describing bits of what makes
Ace Combat 6 such an exciting prospect, we feel it's time to share our
initial impressions of the almost-complete version Namco provided.
This build was about 60% done and needed a little tweaking in the
sound and framerate departments, but we're confident the Ace team will
have these issues tucked away before the game ships - no other game in
the series has gone to stores chuggy or choppy, so we don't expect
that to start with Fires of Liberation.

By now you know all about the Dynamic Operation and Allied Support
systems, but we're here to tell you how they affect gameplay. Right
from the start you're bombarded with bogies, both air and ground. Some
kind of skirmish has broken out in a seaside city, and your squadron
has to go in and keep the peace. As you and your crew fly in for
support, separate forces will clash on the ground, each with their own
goals and roles in the battle. So, the moment we saw the "Mission
Start" screen, waves of anti-aircraft flak and missiles came blasting
from the city. The sheer amount of missile trails alone was enough to
make us stop and take notice.

A quick glance around the area with the right analog stick revealed a
sickeningly detailed environment, with tufts of clouds floating
through the sky and countless vapor trails littering the battlefield.
For the first time, it really does seem like there's a war going on,
not just an assortment of enemies taking potshots.




This first level threw three Operations our way - so, upon entering
the battle, we had three separate scraps to consider. Do we take out a
cache of weapons that's supplying the enemy frontline, knock out their
HQ or gun down a set of choppers that are raising hell with our
landing strip? The order we complete them in can affect the overall
outcome, so it's not a throwaway decision (that landing strip might
come in handy later, after all).

Just to get a lay of the land, we opted to go for the cache. This is
the point where we couldn't believe how many targets there were on the
screen. It seemed like there were more things shooting at us in this
one level then five average levels of previous Ace games. With all
these bogies flashing on the radar, it was pretty damn easy to lose
our place. Luckily, the developers thought of this - you can cycle the
radar through each Operation's targets, so your desired objectives can
stay in site while everything else fades into the background.


But even then we had a hard time taking care of all the targets. There
were just so damn many it felt like we were flying forever, battling a
seemingly endless supply of bogies. The Allied Support System is
designed to alleviate this stress, enabling you to rally troops, ships
and planes towards one targeted area, wiping out anything in sight.
You have to fill a gauge by bagging enemies before you can use this
measure, but given the ample supply of targets, it wasn't too
difficult to accomplish.

The next mission we tried featured the A-10 soaring over a frozen,
hilly wasteland. The setting sun and snow capped areas look super hot
on the 360, so graphics whores will really eat it up. It was during
this mission we were told only a set number of Operations must be
fulfilled to complete the mission, so it's not like you have to
utterly annihilate the enemy to proceed. However, with secret jets so
prolific in the series, don't be surprised if you can get some extra
goodies by doing so.



Before our session ended, the developers showed us one more area of
the game - going up against one of Ace 6's superweapons. If you played
the first game or last year's Ace Combat Zero, you'll know what it was
we saw - a sun-blocking flying fortress that towers over everything
else in the sky. Even better, a group of Batwing-looking jets were
escorting the behemoth, plus something that looked like a flying
aircraft carrier (think SHIELD Helicarrier).


There's still no footage of Fires of Liberation to be had, but we'll
have a look at it before anyone else, so please, keep your eyes peeled
for more on the 360's highest-flying jet-sim. Until then, why not take
a look at the image viewer and enjoy the rest of our brand-new,
exclusive screenshots.

 
Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit!
Reply With Quote
Featured Websites
Free Space
Free Space
Free Space Free Space
Reply
Tags: , , ,




Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
First impressions from Norway Vidar Olavesen Computer Consoles 5 05-30-2007 11:11 PM
Wii Impressions & Thoughts shadowxx Computer Consoles 6 05-30-2007 10:07 PM
ACE COMBAT 6 hands-on impressions AirRaid Computer Consoles 0 05-30-2007 5:42 PM
ACE COMBAT 6 - hands-on impressions AirRaid Console Subjects 1 05-29-2007 7:13 PM
Initial impressions of Vista Guido Windows 4 05-28-2007 8:44 PM


Featured Websites




All times are GMT +1. The time now is 1:39 PM.


Powered by: vBulletin Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.0.0
Cheap Computers
MK PitStop Copyright 2005 - 2008

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98