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| | #1 | ||
| I have a satellite Ethernet connection that can go up to 10mbps my average speed is about 666..........lol serious.....anyways I cant use xbox live with a Ethernet connection can I? | |||
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| | #2 | ||
| No, the latency of a satellite connection is too great. "Chris shehu" <Chrisshehu@direcway.com> wrote in message news:uWmGbZFGEHA.3912@TK2MSFTNGP10.phx.gbl... | I have a satellite Ethernet connection that can go up to 10mbps my average | speed is about 666..........lol serious.....anyways I cant use xbox live | with a Ethernet connection can I? | | | |||
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| | #3 | ||
| latency? "Percy G" <percyg77NOSPAM@sbcglobal.net> wrote in message news:q04bc.17320$HG5.7372@newssvr27.news.prodigy.c om... > No, the latency of a satellite connection is too great. > > > "Chris shehu" <Chrisshehu@direcway.com> wrote in message > news:uWmGbZFGEHA.3912@TK2MSFTNGP10.phx.gbl... > | I have a satellite Ethernet connection that can go up to 10mbps my average > | speed is about 666..........lol serious.....anyways I cant use xbox live > | with a Ethernet connection can I? > | > | > > | |||
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| | #4 | ||
| "Chris shehu" <Chrisshehu@direcway.com> wrote in message news:utoeAmFGEHA.2664@TK2MSFTNGP11.phx.gbl... > latency? packet loss, right? im probably not the right person to explain this but im pretty sure im right: if you send 20 packets of information and only 5 are ever recieved, you have horrible latency and those 15 lost packets need to be re-sent. this would cause huge problems with xbox live. i think (; mike -- "Growing older is mandatory. Growing up is optional." | |||
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| | #5 | ||
| The time it take for your signal to travel the several miles up to the satellite and them back down the several miles. For example if I ping almost any site that gives replies I usually have less then 100 ms for the reply where as with your signal doing the extra traveling it would be 200+ thus a slow time for data to travel also called latency. This basically means that for you to play games online you will need to use a different Internet connection then your satellite connection. You can also look up the word "latency" at http://dictionary.reference.com/ I found the following reference at http://dictionary.reference.com/search?q=latency The one that answers the question of what the word means for networking is listed below. "latency <communications> 1. The time it takes for a packet to cross a network connection, from sender to receiver. 2. The period of time that a frame is held by a network device before it is forwarded. Two of the most important parameters of a communications channel are its latency, which should be low, and its bandwidth, which should be high. Latency is particularly important for a synchronous protocol where each packet must be acknowledged before the next can be transmitted. (2000-02-27) Source: The Free On-line Dictionary of Computing, © 1993-2003 Denis Howe " Chris shehu wrote: > latency? > "Percy G" <percyg77NOSPAM@sbcglobal.net> wrote in message > news:q04bc.17320$HG5.7372@newssvr27.news.prodigy.c om... > >>No, the latency of a satellite connection is too great. >> >> >>"Chris shehu" <Chrisshehu@direcway.com> wrote in message >>news:uWmGbZFGEHA.3912@TK2MSFTNGP10.phx.gbl... >>| I have a satellite Ethernet connection that can go up to 10mbps my > > average > >>| speed is about 666..........lol serious.....anyways I cant use xbox live >>| with a Ethernet connection can I? >>| >>| >> >> > > > | |||
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| | #6 | ||
| joker wrote: > Please see attachment as both the post of "latency?" & reply of random > thoughts could have been resolved by doing a quick, painless, & easy > search at http://www.google.com or http://dictionary.reference.com for > two quick examples. If you do a search for latency you will see that > it has something to do with data arriving late. (please note that is > the first half of the word and should get a really big duh for both > of you.) > > Mike wrote: > >> "Chris shehu" <Chrisshehu@direcway.com> wrote in message >> news:utoeAmFGEHA.2664@TK2MSFTNGP11.phx.gbl... >> >>> latency? >> >> packet loss, right? im probably not the right person to explain this >> but im pretty sure im right: if you send 20 packets of information >> and only 5 are ever recieved, you have horrible latency and those 15 >> lost packets need to be re-sent. this would cause huge problems with >> xbox live. i think (; >> >> mike The pic is appropriate, but, alas, this is not a binaries newsgroup and *posting* the pic is not appropriate. Q | |||
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