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Old 06-11-2007, 10:29 AM   #1
AirRaid
 
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Default MGS4 all but confirmed for Xbox 360 - Kojima Productions basicly implies a '360 version of MGS4

http://www.1up.com/do/newsStory?cId=3159604

Payton knows fans have legitimate concerns about Kojima Productions
possibly compromising the game's ambition due to issues arising from
concurrent Xbox 360 development -- divided resources, less disc space,
etc. -- and he addressed those directly:

"I can tell you honestly at this point, we have not changed the game
in any form with the idea of 'oh, we got to do this on 360.' Put aside
whether or not we're developing for 360 or not, the game is built on
the PS3 hardware, as you guys have known for the past two years or
so."

In other words: if MGS4 comes to Xbox 360, it has not affected the
game's development. This is the same game Hideo Kojima decided to
produce from day one. Make sure to listen to the podcast for more from
Payton and the 1UP boys about Snake, Xbox 360 vs. PS3 and more.

________________________________________________

gaming-age forum reaction

http://www.neogaf.com/forum/showthread.php?t=156892


Blig suicide in 3...2...1

 
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Old 06-11-2007, 10:29 AM   #2
Brenden D. Chase
 
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Default MGS4 all but confirmed for Xbox 360 - Kojima Productions basicly implies a '360 version of MGS4


"AirRaid" <airraid1400@gmail.com> wrote in message
news:1179507702.675467.31870@w5g2000hsg.googlegrou ps.com...
> http://www.1up.com/do/newsStory?cId=3159604
>
> Payton knows fans have legitimate concerns about Kojima Productions
> possibly compromising the game's ambition due to issues arising from
> concurrent Xbox 360 development -- divided resources, less disc space,
> etc. -- and he addressed those directly:
>
> "I can tell you honestly at this point, we have not changed the game
> in any form with the idea of 'oh, we got to do this on 360.' Put aside
> whether or not we're developing for 360 or not, the game is built on
> the PS3 hardware, as you guys have known for the past two years or
> so."
>
> In other words: if MGS4 comes to Xbox 360, it has not affected the
> game's development. This is the same game Hideo Kojima decided to
> produce from day one. Make sure to listen to the podcast for more from
> Payton and the 1UP boys about Snake, Xbox 360 vs. PS3 and more.
>


AKA "We promise not to dumb down the game just so we can port it more
easily because we all know the 360 has less power, and less disc space"


 
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Old 06-11-2007, 10:29 AM   #3
Penguin Commandos for Gore.
 
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Default MGS4 all but confirmed for Xbox 360 - Kojima Productions basicly implies a '360 version of MGS4

On May 18, 1:01 pm, AirRaid <airraid1...@gmail.com> wrote:
> http://www.1up.com/do/newsStory?cId=3159604
>
> Payton knows fans have legitimate concerns about Kojima Productions
> possibly compromising the game's ambition due to issues arising from
> concurrent Xbox 360 development -- divided resources, less disc space,
> etc. -- and he addressed those directly:
>
> "I can tell you honestly at this point, we have not changed the game
> in any form with the idea of 'oh, we got to do this on 360.' Put aside
> whether or not we're developing for 360 or not, the game is built on
> the PS3 hardware, as you guys have known for the past two years or
> so."
>
> In other words: if MGS4 comes to Xbox 360, it has not affected the
> game's development. This is the same game Hideo Kojima decided to
> produce from day one. Make sure to listen to the podcast for more from
> Payton and the 1UP boys about Snake, Xbox 360 vs. PS3 and more.
>
> ________________________________________________
>
> gaming-age forum reaction
>
> http://www.neogaf.com/forum/showthread.php?t=156892
>
> Blig suicide in 3...2...1


So you must be getting read to work out, because that is about as big
of a stretch as anyone can get without pulling a muscle. You read WAY
too much into that if you read it as there being a 360 version, or
will be. All you know is Kojima is coding to the PS3 with the game.

As far as MGS4 goes, what exactly makes it a system seller? It
isn't. It is an eagerly awaited title, but a system seller? Whenever
MGS appears to be a system seller, it is because it supposedly is
pushing the envelope of game graphics and so on. Outside of this,
nope. Gran Turismo is and Grand Theft Auto series is. Even Halo is.
But Metal Gear? It is part of the A level set of games that
COLLECTIVELY sell a system. It isn't even on the Final Fantasy or
Dragon Quest level. Put it slightly above God of War.

- The Rich

 
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Old 06-11-2007, 10:29 AM   #4
Chris F
 
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Default MGS4 all but confirmed for Xbox 360 - Kojima Productions basicly implies a '360 version of MGS4

On Fri, 18 May 2007 19:46:58 -0400, "Brenden D. Chase"
<brenden.chaseREMOVETHIS@gmail.com> wrote:

>
>"AirRaid" <airraid1400@gmail.com> wrote in message
>news:1179507702.675467.31870@w5g2000hsg.googlegro ups.com...
>> http://www.1up.com/do/newsStory?cId=3159604
>>
>> Payton knows fans have legitimate concerns about Kojima Productions
>> possibly compromising the game's ambition due to issues arising from
>> concurrent Xbox 360 development -- divided resources, less disc space,
>> etc. -- and he addressed those directly:
>>
>> "I can tell you honestly at this point, we have not changed the game
>> in any form with the idea of 'oh, we got to do this on 360.' Put aside
>> whether or not we're developing for 360 or not, the game is built on
>> the PS3 hardware, as you guys have known for the past two years or
>> so."
>>
>> In other words: if MGS4 comes to Xbox 360, it has not affected the
>> game's development. This is the same game Hideo Kojima decided to
>> produce from day one. Make sure to listen to the podcast for more from
>> Payton and the 1UP boys about Snake, Xbox 360 vs. PS3 and more.
>>

>
>AKA "We promise not to dumb down the game just so we can port it more
>easily because we all know the 360 has less power, and less disc space"
>

less power is debtable. certainly not graphically.

but there's no denying it has less disc space for all those bloody
cutscenes and wanky dialogue we know kojima likes to cram in there
alongside the odd half an hour's worth of gameplay!
--

gamertag: Chrisflynnuk
http://live.xbox.com/member/Chrisflynnuk
Current eBay auctions: http://tinyurl.com/hutcb
360, DS, PS2 and Saturn Games For Auction.
 
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Old 06-11-2007, 10:29 AM   #5
Brenden D. Chase
 
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Default MGS4 all but confirmed for Xbox 360 - Kojima Productions basicly implies a '360 version of MGS4


"Chris F" <chris@asifimtellingyoulot.com> wrote in message
news:8hkt4351nv2m6r8p0gi71ssvt88v44uric@4ax.com...
> On Fri, 18 May 2007 19:46:58 -0400, "Brenden D. Chase"
> <brenden.chaseREMOVETHIS@gmail.com> wrote:
>
>>
>>"AirRaid" <airraid1400@gmail.com> wrote in message
>>news:1179507702.675467.31870@w5g2000hsg.googlegr oups.com...
>>> http://www.1up.com/do/newsStory?cId=3159604
>>>
>>> Payton knows fans have legitimate concerns about Kojima Productions
>>> possibly compromising the game's ambition due to issues arising from
>>> concurrent Xbox 360 development -- divided resources, less disc space,
>>> etc. -- and he addressed those directly:
>>>
>>> "I can tell you honestly at this point, we have not changed the game
>>> in any form with the idea of 'oh, we got to do this on 360.' Put aside
>>> whether or not we're developing for 360 or not, the game is built on
>>> the PS3 hardware, as you guys have known for the past two years or
>>> so."
>>>
>>> In other words: if MGS4 comes to Xbox 360, it has not affected the
>>> game's development. This is the same game Hideo Kojima decided to
>>> produce from day one. Make sure to listen to the podcast for more from
>>> Payton and the 1UP boys about Snake, Xbox 360 vs. PS3 and more.
>>>

>>
>>AKA "We promise not to dumb down the game just so we can port it more
>>easily because we all know the 360 has less power, and less disc space"
>>

> less power is debtable. certainly not graphically.
>
> but there's no denying it has less disc space for all those bloody
> cutscenes and wanky dialogue we know kojima likes to cram in there
> alongside the odd half an hour's worth of gameplay!
> --


If that's the case, so be it. Xbox fans can then claim they have the
absolute version of the game while the Playstation fans got the substance
version.


>
> gamertag: Chrisflynnuk
> http://live.xbox.com/member/Chrisflynnuk
> Current eBay auctions: http://tinyurl.com/hutcb
> 360, DS, PS2 and Saturn Games For Auction.



 
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Old 06-11-2007, 10:29 AM   #6
The Corrector
 
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Default MGS4 all but confirmed for Xbox 360 - Kojima Productions basicly implies a '360 version of MGS4

On May 18, 12:01 pm, AirRaid <airraid1...@gmail.com> wrote:
> http://www.1up.com/do/newsStory?cId=3159604
>
> Payton knows fans have legitimate concerns about Kojima Productions
> possibly compromising the game's ambition due to issues arising from
> concurrent Xbox 360 development -- divided resources, less disc space,
> etc. -- and he addressed those directly:


Why would they release a game for the ****box? It's failed in Japan.
It's failing in Europe and it's only a matter of months before the Wii
surpasses it.


 
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Old 06-11-2007, 10:29 AM   #7
Jordan
 
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Default MGS4 all but confirmed for Xbox 360 - Kojima Productions basicly implies a '360 version of MGS4

On May 19, 8:26 am, The Corrector <bitmapbroth...@gmail.com> wrote:
> On May 18, 12:01 pm, AirRaid <airraid1...@gmail.com> wrote:
>
> >http://www.1up.com/do/newsStory?cId=3159604

>
> > Payton knows fans have legitimate concerns about Kojima Productions
> > possibly compromising the game's ambition due to issues arising from
> > concurrent Xbox 360 development -- divided resources, less disc space,
> > etc. -- and he addressed those directly:

>
> Why would they release a game for the ****box? It's failed in Japan.
> It's failing in Europe and it's only a matter of months before the Wii
> surpasses it.


Because the Wii can't handle it and they can't make any money selling
it on the PS3.

- Jordan

 
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Old 06-11-2007, 10:29 AM   #8
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Default MGS4 all but confirmed for Xbox 360 - Kojima Productions basicly implies a '360 version of MGS4

The 360 has more graphics power than the PS3 actually. CPU wise the PS3 has
the upper hand.

"Brenden D. Chase" <brenden.chaseREMOVETHIS@gmail.com> wrote in message
newsVq3i.77467$vE1.6065@newsfe24.lga...
>
> "AirRaid" <airraid1400@gmail.com> wrote in message
> news:1179507702.675467.31870@w5g2000hsg.googlegrou ps.com...
>> http://www.1up.com/do/newsStory?cId=3159604
>>
>> Payton knows fans have legitimate concerns about Kojima Productions
>> possibly compromising the game's ambition due to issues arising from
>> concurrent Xbox 360 development -- divided resources, less disc space,
>> etc. -- and he addressed those directly:
>>
>> "I can tell you honestly at this point, we have not changed the game
>> in any form with the idea of 'oh, we got to do this on 360.' Put aside
>> whether or not we're developing for 360 or not, the game is built on
>> the PS3 hardware, as you guys have known for the past two years or
>> so."
>>
>> In other words: if MGS4 comes to Xbox 360, it has not affected the
>> game's development. This is the same game Hideo Kojima decided to
>> produce from day one. Make sure to listen to the podcast for more from
>> Payton and the 1UP boys about Snake, Xbox 360 vs. PS3 and more.
>>

>
> AKA "We promise not to dumb down the game just so we can port it more
> easily because we all know the 360 has less power, and less disc space"
>


 
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Old 06-11-2007, 10:29 AM   #9
Josh Higgs
 
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Default MGS4 all but confirmed for Xbox 360 - Kojima Productions basicly implies a '360 version of MGS4

>The 360 has more graphics power than the PS3 actually. CPU wise the PS3 has
>the upper hand.


They are just sore because they are losing MGS4, so there is nothing
left but to insult the 360, which owns the PS3 right now.

 
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