Computer Webmaster Gaming Console Graphics Forum

Welcome to the Computer Webmaster Gaming Console Graphics Forum forums.

You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.

MK PitStop Main Earn $25 Earn Money Posting Extras Members Blogs Image Hosting User Pages
Go Back   Computer Webmaster Gaming Console Graphics Forum > Computer Console Forum > Console Subjects
Register FAQ/Rules Become A V.I.P. Member Search Today's Posts Mark Forums Read

Console Subjects Show off your Screen shots and cheats here also lots more like gamertags, discuss and walkthroughs.

Google
Reply
 
LinkBack Thread Tools Display Modes
Old 06-11-2007, 1:27 AM   #1
AirRaid
 
AirRaid's Avatar
 
Posts: n/a
My Photos: (0)

Banked:
MK Cash: $

I am Worth:
MK Cash: $
Donate

Recent Blog: None

Default Splinter Cell Conviction Xbox 360 & PC exclusive - no PS3 version


lead programmer says he doubts this quality of lighting could be done
on PS3

uses some form of static/pre-baked global illumination, something that
cannot really be done completely dynamically on current consoles (even
Xbox 360). but the effect pulled off of even static global
illumination is awesome.


http://koti.mbnet.fi/tiong/convictio...i/IMG_0002.JPG
http://koti.mbnet.fi/tiong/convictio...i/IMG_0003.JPG
http://koti.mbnet.fi/tiong/convictio...i/IMG_0005.JPG
http://koti.mbnet.fi/tiong/convictio...i/IMG_0006.JPG
http://koti.mbnet.fi/tiong/convictio...i/IMG_0007.JPG
http://koti.mbnet.fi/tiong/convictio...i/IMG_0008.JPG
http://koti.mbnet.fi/tiong/convictio...i/IMG_0011.JPG

larger versions here: http://mbnet.fi/tiong/conviction/







__________________________________________________ _______
http://tinyurl.com/2yrmx8
http://www.gamespot.com/pages/forums...5609743&page=0


Magazine article:

- No more sneaking around in the shadows. Apparently you're going to
be more
like James Bond and infiltrate buildings in plain daylight. You won't
have
to use force or sneak around as long as you don't act suspiciously.

- According to the article, every single object that is rendered on
screen
has physical properties and most of them can be used by Sam. For
example,
Sam can pick up furniture and use it as a weapon, or throw printers at
enemies or papers in the face of enemies to gain the upperhand in
fights.

- Melee fights are much more than "press this button to hit" this time
around. There's different context sensitive attack buttons and as
mentioned
before lots of environmental interaction.

- Some pretty negative comments about the ps3 made by the devs. They
state
the fact that they are exclusive to the 360 allows them to do much
more than
if they were multiplatform (duh) but they also state they doubt they
would
be able to achieve what they're doing with the game on the 360 on the
ps3
even if it was ps3 exclusive.

"The lead programmer told the magazine he doubts they would have been
able to
pull of the lightning effects they have right now on the ps3. That's
the
only thing they say straight out, but they do state they believe
they're
much better off on the 360. "
__________________________________________________ _________________

 
Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit!
Reply With Quote
Advertisements
Old 06-11-2007, 1:27 AM   #2
Bikini Whacks Jnrs
 
Bikini Whacks Jnrs's Avatar
 
Posts: n/a
My Photos: (0)

Banked:
MK Cash: $

I am Worth:
MK Cash: $
Donate

Recent Blog: None

Default Splinter Cell Conviction Xbox 360 & PC exclusive - no PS3 version



Are there any ****ing jets in it?
 
Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit!
Reply With Quote
Old 06-11-2007, 1:27 AM   #3
Beck
 
Beck's Avatar
 
Posts: n/a
My Photos: (0)

Banked:
MK Cash: $

I am Worth:
MK Cash: $
Donate

Recent Blog: None

Default Splinter Cell Conviction Xbox 360 & PC exclusive - no PS3 version


"AirRaid" <airraid1400@gmail.com> wrote in message
news:1178472182.688599.236510@l77g2000hsb.googlegr oups.com...
>
> lead programmer says he doubts this quality of lighting could be done
> on PS3
>
> uses some form of static/pre-baked global illumination, something that
> cannot really be done completely dynamically on current consoles (even
> Xbox 360). but the effect pulled off of even static global
> illumination is awesome.


What happened to Sam Fisher?

 
Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit!
Reply With Quote
Old 06-11-2007, 1:27 AM   #4
Alan
 
Alan's Avatar
 
Posts: n/a
My Photos: (0)

Banked:
MK Cash: $

I am Worth:
MK Cash: $
Donate

Recent Blog: None

Default Splinter Cell Conviction Xbox 360 & PC exclusive - no PS3 version

On 6 May, 18:23, AirRaid <airraid1...@gmail.com> wrote:
> "The lead programmer told the magazine he doubts they would have been
> able to
> pull of the lightning effects they have right now on the ps3. That's
> the
> only thing they say straight out, but they do state they believe
> they're
> much better off on the 360. "
> __________________________________________________ _________________


But, the question is, is it because they just don't know how to pull
it off on the PS3, or that it's not actually capable of doing it?

 
Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit!
Reply With Quote
Old 06-11-2007, 1:27 AM   #5
Beck
 
Beck's Avatar
 
Posts: n/a
My Photos: (0)

Banked:
MK Cash: $

I am Worth:
MK Cash: $
Donate

Recent Blog: None

Default Splinter Cell Conviction Xbox 360 & PC exclusive - no PS3 version


"Alan" <alan.d.shaw@googlemail.com> wrote in message
news:1178475407.237282.121650@n59g2000hsh.googlegr oups.com...
> On 6 May, 18:23, AirRaid <airraid1...@gmail.com> wrote:
>> "The lead programmer told the magazine he doubts they would have been
>> able to
>> pull of the lightning effects they have right now on the ps3. That's
>> the
>> only thing they say straight out, but they do state they believe
>> they're
>> much better off on the 360. "
>> __________________________________________________ _________________

>
> But, the question is, is it because they just don't know how to pull
> it off on the PS3, or that it's not actually capable of doing it?


I would imagine its more the former but they do not want to admit it.
I can't see a scenario where the ps3 cannot do what the 360 can do.

 
Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit!
Reply With Quote
Featured Websites
Free Space
Free Space
Free Space Free Space
Reply
Tags: , , , , , , ,




Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Splinter Cell Conviction Xbox 360 & PC exclusive - no PS3 version AirRaid Computer Consoles 5 05-30-2007 8:45 PM
PS3 Splinter Cell DA review: Slower frame rate, missing /lower detail textures, not as pretty as 360 version! Sammus McMouldenus Computer Consoles 24 05-30-2007 5:42 PM
Splinter Cell Buckaroo Banzai Computer Consoles 7 05-29-2007 10:21 AM
Tom Clancy's Splinter Cell Double Agent (X360) Mattster The Games 0 07-06-2006 11:08 AM


Featured Websites




All times are GMT +1. The time now is 2:03 PM.


Powered by: vBulletin Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.0.0
Cheap Computers
MK PitStop Copyright 2005 - 2008

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98