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| "Anders Albrechtsen" <anders@herlevkollegiet.dk> wrote in message news:BHEJa.28503$Jp3.1285965@news010.worldonline.d k... > The truth (IMO) is somewhere between you and the Xbxo owner. The PC version > definitely looks better. However the PS2 version supports DTS surround sound > which sounds which sounds better than the PC versions rather disappointing > EAX implementation. Maybe your PC speakers just suck? I have a pair of Monsoon Planar 9 speakers with a subwoofer and they produce better sound than many 5.1 home theater setups I have heard. DirectSound 3D is just a sound-positioning API that works with any number of speakers or headphones, at it's up to the soundcard to actually render the sound positioning and effects. You can get vastly different results depending on your soundcard. Currently, the best engine out there on PC is made by Sensaura, used in Turtle Beach and Hercules soundcards, but Audigy 2 is also good. The worst I have heard is QSound's 2 speaker algorithm, which produces very ambiguous rear positioning. | |||
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| | #2 | ||
| "magnulus" <magnulus@bellsouth.net> wrote in message news:0W_Ka.1155$XE4.337@fe05.atl2.webusenet.com... > > "Anders Albrechtsen" <anders@herlevkollegiet.dk> wrote in message > news:BHEJa.28503$Jp3.1285965@news010.worldonline.d k... > > The truth (IMO) is somewhere between you and the Xbxo owner. The PC > version > > definitely looks better. However the PS2 version supports DTS surround > sound > > which sounds which sounds better than the PC versions rather disappointing > > EAX implementation. > > Maybe your PC speakers just suck? I have a pair of Monsoon Planar 9 > speakers with a subwoofer and they produce better sound than many 5.1 home > theater setups I have heard. I have an Audigy2 and a set of Logitech Z-680 5.1 THX speakers and I still think EAX sucks in Vice City. There's very little (if any) use of reverb and most sound sources do not have a clear directional part. In the PS2 version with DTS Interactive enabled panning is smooth and the directional path to sound sources usually crystal clear. > DirectSound 3D is just a sound-positioning API that works with any number > of speakers or headphones, at it's up to the soundcard to actually render > the sound positioning and effects. I know. EAX is just an extension of DS3D which provides reverb, occlusion flitering, early reflections etc. But the fact is that both EAX _and_ DS3D suck in Vice City while DTS Interactive in the PS2 version is excellent. > You can get vastly different results > depending on your soundcard. Currently, the best engine out there on PC is > made by Sensaura, used in Turtle Beach and Hercules soundcards, but Audigy 2 > is also good. The worst I have heard is QSound's 2 speaker algorithm, which > produces very ambiguous rear positioning. Sensaura has an edge with respect to 3D sound through stereo speakers onmly. Creative and Qsound are just as good with 4.1 and 5.1 setups. Sensaura has slightly better side positioning while Creative (and to alesser extent Qsound) has clearer front-rear placement. Headphones support is an even match up between Creative and Sensaura while Qsound falls hopelessly behind.. Sensaura is probably more balanced and has slightly more distinct above-below cues while Creative has clearer front-rear positioning. In the end I prefer Creative because it is generally offers better compatability.. Back to the subject, Vice City's EAX implementation just suck. Good EAX implementions in recent games include Vietcong, Raven Shield, Splinter Cell and UT 2003 (with the latest patch). --- Anders | |||
| | #3 | ||
| "Anders Albrechtsen" <nyrupisthebest@hotmail.com> wrote in message news:1s3La.189$Kb2.25012@news010.worldonline.dk... > I have an Audigy2 and a set of Logitech Z-680 5.1 THX speakers and I still > think EAX sucks in Vice City. There's very little (if any) use of reverb and > most sound sources do not have a clear directional part. In the PS2 version > with DTS Interactive enabled panning is smooth and the directional path to > sound sources usually crystal clear. > I'm using a Hercules Digifire (Sensaura) along with those Planar 9's (2.1 speakers), and I think the sound positioning in Vice City is remarkable. Granted, Vice City isn't really a game that showcases positional audio well, but rear positioning is excellent, especially for cars. I haven't actually heard the PS2's DTS, so maybe it does sound good, but that doesn't mean the PC's positional audio is necessarily bad. > I know. EAX is just an extension of DS3D which provides reverb, occlusion > flitering, early reflections etc. But the fact is that both EAX _and_ DS3D > suck in Vice City while DTS Interactive in the PS2 version is excellent. > I'm not a big reverb freak. I used to have a Soundblaster Live and it had over the top reverb that I liked. I got my Digifire a year ago and it has a subtle EAX implementation that grew on my to the point I can see it's more realistic. The EAX in Vice City is fine, it's alot more clever than many other games which just use one preset- the EAX setting is actually dynamicly generated based on the surrounding buildings. You can also turn on environment reflections, but I preffer to leave them off. What really bugs me are games like Battlefield 1942, where the sound in general is crap... crackling audio being the biggest flaw. The designers also took big shortcuts with the audio- the gunshots are just stereo sounds so there isn't any 3D positioning at all, and this is most evident if you are playing the game with headphones. Oh... and there's NO EAX at all... just very cheesy canned reverb recorded with all the audio files. > > Sensaura has an edge with respect to 3D sound through stereo speakers onmly. > Creative and Qsound are just as good with 4.1 and 5.1 setups. But if you get some good speakers and a decent soundcard, you don't really need the 5.1 setups. Alot of computers are not conveniently located for a 5.1 setup. I had an inexpensive 5.1 going with a Qsound card, and it sounded OK, but it made my room look terrible and the rear positioning never really blended well with the front (side-rear sounds didn't sound as good). Even my PS2 doesn't have a 5.1 setup, just two multimedia speakers hooked up to a TV. At most I have a Sennheiser Prologic headphone gadget, which I use in the evenings or when watching movies, or the rare game that has Prologic support (Medal of Honor). | |||
| | #4 | ||
| "magnulus" <magnulus@bellsouth.net> wrote in message news:h44La.2117$kx.1506@fe04.atl2.webusenet.com... > > "Anders Albrechtsen" <nyrupisthebest@hotmail.com> wrote in message > news:1s3La.189$Kb2.25012@news010.worldonline.dk... > > I have an Audigy2 and a set of Logitech Z-680 5.1 THX speakers and I still > > think EAX sucks in Vice City. There's very little (if any) use of reverb > and > > most sound sources do not have a clear directional part. In the PS2 > version > > with DTS Interactive enabled panning is smooth and the directional path to > > sound sources usually crystal clear. > > > > I'm using a Hercules Digifire (Sensaura) along with those Planar 9's (2.1 > speakers), and I think the sound positioning in Vice City is remarkable. > Granted, Vice City isn't really a game that showcases positional audio well, > but rear positioning is excellent, especially for cars. You need a surround sound setup (4.1/5.1+) to notice what I'm talking about. > I haven't actually heard the PS2's DTS, so maybe it does sound good, but > that doesn't mean the PC's positional audio is necessarily bad. I have both versions. Compared to other PC games that use positional audio Vice City is a joke. I hate to say it since I really love the game. If you want to hear excellent positional audio try games such as UT 2003, Splinter Cell or Raven Shield. > > I know. EAX is just an extension of DS3D which provides reverb, occlusion > > flitering, early reflections etc. But the fact is that both EAX _and_ > DS3D > > suck in Vice City while DTS Interactive in the PS2 version is excellent. > > > > I'm not a big reverb freak. I used to have a Soundblaster Live and it had > over the top reverb that I liked. I got my Digifire a year ago and it has a > subtle EAX implementation that grew on my to the point I can see it's more > realistic. You can actually reduce reverb strength on Creative cards if you find it too prominent. You cannot increase reverb strength on Sensaura cards if you find it too weak. This is one of the reasons why I think Sensaura is inferior to Creative when it comes to EAX. In the end it is a matter of preference, but IMO it is an indisputable fact that Creative's reverb engine is by far the best and most realistic engine on the market today. > The EAX in Vice City is fine, it's alot more clever than many other games > which just use one preset- the EAX setting is actually dynamicly generated > based on the surrounding buildings. You can also turn on environment > reflections, but I preffer to leave them off. I don't think it works very well to be honest. Most sounds except cars do not seem to have a direct path at least not through my 5.1 speakers. Headphones seem to work better for some reason. Also environment reflections (dynamic acoustic modelling) won't work 100% correct with your soundcard since it requires EAX 3.0 (Audigy 1/2) > What really bugs me are games like Battlefield 1942, where the sound in > general is crap... crackling audio being the biggest flaw. The designers > also took big shortcuts with the audio- the gunshots are just stereo sounds > so there isn't any 3D positioning at all, and this is most evident if you > are playing the game with headphones. Oh... and there's NO EAX at all... > just very cheesy canned reverb recorded with all the audio files. You're correct, BF 1942 does not support EAX. However this game has absolutely awesome postional audio, but you really need to use a pair of headphones or a 4.1/5.1 speaker set to get the full benefit. When I play MP team battles I can pinpoint the exact loaction of every enemy when he opens fire and the doppler effect when an AT rocket flies right by you is fantastic! > > Sensaura has an edge with respect to 3D sound through stereo speakers > onmly. > > Creative and Qsound are just as good with 4.1 and 5.1 setups. > > But if you get some good speakers and a decent soundcard, you don't really > need the 5.1 setups. Alot of computers are not conveniently located for a > 5.1 setup. I had an inexpensive 5.1 going with a Qsound card, and it > sounded OK, but it made my room look terrible and the rear positioning > never really blended well with the front (side-rear sounds didn't sound as > good). > You need to position the speakers so that the volume is evenly matched. In your case I'd recommend that you use a poair of headphones instead of your 2.1 speakers when you play games. You get much more accurate 3D sound and it makes it much easier to pinpoint sound sources from above or below. > Even my PS2 doesn't have a 5.1 setup, just two multimedia speakers hooked > up to a TV. At most I have a Sennheiser Prologic headphone gadget, which I > use in the evenings or when watching movies, or the rare game that has > Prologic support (Medal of Honor). I use my Logitech Z-680 speakers with my PS2 as well via optical SPDIF connection. It has a built in DTS, Dolby Digital and Dolby Surround Pro Logic II decoder which enables great use of 5.1 surround sound in games that use these technologies. --- Anders | |||
| | #5 | ||
| "Anders Albrechtsen" <nyrupisthebest@hotmail.com> wrote in message news:2l6La.202$Kb2.32662@news010.worldonline.dk... > You need a surround sound setup (4.1/5.1+) to notice what I'm talking about. > You don't need more than 2 speakers or headphones to hear 3D sound... Remember, 3D sound is based on psychoacoustics... an aural illusion using 2 or more speakers. The only advantage of using more than 2 speakers, is that the reliance on psychoacoustics will be lessened, and if you are the type that has an atypical ear or head shape or size, it could be beneficial to use several speakers in place of two. ... or are you refering to a problem with a surround-sound setup specificly? > I have both versions. Compared to other PC games that use positional audio > Vice City is a joke. I hate to say it since I really love the game. If you > want to hear excellent positional audio try games such as UT 2003, Splinter > Cell or Raven Shield. > To my ears, they all sound about equal in terms of the positioning of sound- none stand out more than the next one. Again, positional audio comes down to your soundcard, and usually not the game. Reverb and effects are a seperate task from the positioning of the sound. Some games will have better use of reverb that others, because reverb is something designers have alot of control over, whereas with positioning, they can only make generalized instructions for the soundcard. > > You can actually reduce reverb strength on Creative cards if you find it too > prominent. You cannot increase reverb strength on Sensaura cards if you find > it too weak. This is one of the reasons why I think Sensaura is inferior to > Creative when it comes to EAX. In the end it is a matter of preference, but > IMO it is an indisputable fact that Creative's reverb engine is by far the > best and most realistic engine on the market today. Sensaura's cards actually position the early reflections, whereas on Creative cards (with the exception of the Audigy in an EAX HD game), the reflections are in the middle of the soundfield. Sensaura also uses a more chaotic wave pattern to produce reverb, which tends to subdue the overall effect. In short, they are different philosophies. Creative is aiming for a clear effect that you can notice alot (so you know you got your money's worth? Creative did, after all, invent EAX), whereas Sensaura is aiming for a realistic effect that you may not notice.. the primary emphasis is on accurate 3D positioning (which also includes features like Zoom-FX, features that Creative card's, to my knowledge, don't have). > I don't think it works very well to be honest. Most sounds except cars do > not seem to have a direct path at least not through my 5.1 speakers. > Headphones seem to work better for some reason. Also environment reflections > (dynamic acoustic modelling) won't work 100% correct with your soundcard > since it requires EAX 3.0 (Audigy 1/2) > Dynamic acoustic modelling is done in software (at least it was in GTA3), and it works, but I find the effect "over the top", and I don't use it. I'm not sure about Vice City... I haven't seen that option. If your headphones work alot better than your 5.1 speakers, I would think you need to check your speaker positions. The cross-talk the soundcard engine uses is setup so that it sounds best at a certain angle to your head. I found a pentagon or circular shape works best for games- the usual home theater setup doesn't work as well and produces blurred positioning- this is fine for watching movies, where a diffuse soundfield is usually desireable (especially for the surround channels), but inadequate for games. Headphones should have a slight advantage in rear positioning over speakers, but it should not be a big difference.... also headphones don't always have the forward placement that a set of speakers do- sometimes the effect is too "phantom" and not real enough. > > You need to position the speakers so that the volume is evenly matched. In > your case I'd recommend that you use a poair of headphones instead of your > 2.1 speakers when you play games. You get much more accurate 3D sound and it > makes it much easier to pinpoint sound sources from above or below. > Sensaura has very good 2 speaker algorithms right out of the box- in fact most reviewers have found them the best next to the (now dead) Aureal. I've done tests and the 2 speaker is just as good as the headphones (Ziff Davis Audio Winbench 99 is good for this). Up and down positions are going to be difficulty on any setup, although headphones will be slightly better. On the other hand, most games don't make heavy use of elevation differences. With headphones you lose alot of bass, and I have yet to find a good pair that are comfortable to wear for very long periods of time, so that's part of my prefference for speakers. The sound is just more real, you can feel it with your whole body... and there's nothing pinching my glasses. | |||
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