> >> What is everybody's favorite vehicle in Halo? Mine is unquestionably
the
> >> Banshee. Second place is a tie between Warthog and Ghost. Scorpion is
the
> >> last. I like Warthog better in Campaign because with the Ghost it is
very
> >> hard to run over enemies, but in Multiplayer I love the Ghost for its
> >> strafing abilities, the fact that it's almost impossible to flip, and
its
> >> great plasma weapons. What's your opinion?
> >
> > Here's a list of my preferences:
> > 1st: Warthog:
> > Speed, passengers, size, and versatility.
> > 2nd: Banshee:
> > Range, speed, and maneuverability. Gets caught in objects easily.
> > 3rd: Ghost:
> > Speed, weight, and sniper-friendliness. Hard to hit people with.
> > 4th: Scorpion:
> > Power, size, and passengers. Speed is a problem.
>
> The warthog may have a higher top speed than the ghost, but unless you're
> really good with it, the ghost tends to move at a more or less equal speed
> because of its maneuverability. The Banshee also moves just as fast, and
> generally takes you to your location much more quickly, as it can fly over
> all obstacles.
I am really good at driving the Warthog

but the vehicle I'd pick depends
mainly on the situation. If I have Marines, it's likely that I'll choose the
Warthog or the Scorpion. If I'm all alone, Ghost or Banshee. Because I snipe
a lot, it is possible that I would choose a Ghost when I have Marines.
> Passengers aren't usually all that useful in the side seat of a warthog or
> scorpion, but having a gunner can be nice in multiplayer, if they couldn't
> get their own vehicle. In campaign, it increases the usefulness of marines
> greatly as well, except in Assault on the Control Room, where they could
> drive ghosts alongside you.
The side seat on the Warthog is underated. Even if it's hard to aim from, it
can quickly transport you from one area to the next. Another option is just
jumping out when you encounter enemies.
At least the side seat is going to be useful to ride in Halo 2.
> Warthogs are difficult to hit people with in multiplayer because of their
> poor maneuverability, but in campaign they're better because of the
scripted
> AI. Banshees, though, are more effective at this. Another problem with
them
> is that in multiplayer, you take a lot of hits with them and generally
don't
> last long. The versatility of a warthog is very nice, but I find ghosts a
> little more suited for multiplayer. Banshees, in my opinion, are best for
> getting to your objective in multiplayer and in campaign, as well as
> slaughtering people when the occasion calls for it.
If you're good with the Warthog, running people down is easy. The Ghost may
be a little more suited for multiplayer, but most players/cheaters use them
for the "Circle of Death." I think the Warthog is better health-wise because
it's harder to be hit with sniper shots and other weapons, not to mention
the windshield blocks most incoming shots. Banshees are nice but in
campaign, you're blasted out of the sky before you can bail.
> Banshees are also very useful for just flying over everything; stay high
and
> nothing can stop you. You can also kill enemies from way beyond the range
> they could possibly retaliate from.
The Banshee's plasma cannons are too inaccurate to be of any use when you're
far away, but the FRG is a little ridiculous if you can aim it.
> Ghosts are very useful because of their jumping abilities, which can be
used
> to take huge shortcuts in multiplayer and campaign. They're also hard to
hit
> since they move so fast, and they're maneuverable enough that it's almost
> impossible to lead a shot on one. Also, they're great for running over
> people in multiplayer.
Good points, but I find the Ghost impossible to run people over with. I've
run Covenant down, but they're AI. Also, because of the Ghost's shape, you
have to be careful about how you're facing the enemy.
--
Life is like a box of chocolates.
A lot of the time you find yourself choking on coconut.
[Greg Tyndall]