Splinter Cell Conviction Xbox 360 & PC exclusive - no PS3 version | | On May 6, 3:10 pm, "SpammersDie" <x...@xx.xx> wrote:
> > Magazine article:
>
> > - No more sneaking around in the shadows. Apparently you're going to
> > be more
> > like James Bond and infiltrate buildings in plain daylight. You won't
> > have
> > to use force or sneak around as long as you don't act suspiciously.
>
> What's the point in that?
>
> Sounds like that level from Thief:TDP where Garrett infiltrates the Hammer
> temple as an acolyte: utterly useless level with no replay value.
Point is to practice stealth in a different manner than hiding from
the cameras. It is more like a real spy would act, and could lead to
more interesting scenarios and gameplay. Assassin's Creed is also
supposed to go into this. A stealth/spy title needs to be more than
just a game of hide and sneak/seek.
> > - According to the article, every single object that is rendered on
> > screen
> > has physical properties and most of them can be used by Sam. For
> > example,
> > Sam can pick up furniture and use it as a weapon, or throw printers at
> > enemies or papers in the face of enemies to gain the upperhand in
> > fights.
>
> Whatever. Physics in games still has a ways to prove with me than anything
> other than a useless gimmick. (Frankly, I'm about add "crate stacking" to my
> lists of things that put me off FPS's.)
It will depend on how it works. If there is a realistic enviroment
you can interact with in a realistic manner, that lends to more
immersion.
- The Rich |