Splinter Cell Conviction Xbox 360 & PC exclusive - no PS3 version | |
> Magazine article:
>
> - No more sneaking around in the shadows. Apparently you're going to
> be more
> like James Bond and infiltrate buildings in plain daylight. You won't
> have
> to use force or sneak around as long as you don't act suspiciously.
What's the point in that?
Sounds like that level from Thief:TDP where Garrett infiltrates the Hammer
temple as an acolyte: utterly useless level with no replay value.
> - According to the article, every single object that is rendered on
> screen
> has physical properties and most of them can be used by Sam. For
> example,
> Sam can pick up furniture and use it as a weapon, or throw printers at
> enemies or papers in the face of enemies to gain the upperhand in
> fights.
Whatever. Physics in games still has a ways to prove with me than anything
other than a useless gimmick. (Frankly, I'm about add "crate stacking" to my
lists of things that put me off FPS's.) |