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Old 06-26-2007, 9:37 AM   #9
Andrew
 
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Default PS3 vs 360 = DX9 vs DX10?

On Mon, 16 Apr 2007 01:04:16 +0200, "BlackAngel - Neural Noise"
<blackie.a@hotmail.com> wrote:

>*XENOS capabilities... 4K instruction slots (shared between VS and PS),
>greater than 500K maximum number of instructions executed, has instruction
>prediction, 64 temporary registers, 512 consant registers (shared between VS
>and PS), has static flow control, has dynamic flow control, had a 4 dynamic
>flow control depth or 2^23 if nesting, has vertex texture fetch (dependant
>fetches and all formats), 32 surface shared pool where textures consumes 1
>entry and vertex consumes 1/3 of a entry so maximum of 32 texture or 96
>vertex, has geometry instancing, has no dependant texture limits or texture
>instruction limits, has position registers, has 16 interpolated registers,
>has arbitrary swizzling, has gradient instructions, has loop count
>registers, and has face registers (2 sided lighting). What does all that
>mean? Don't ask... it would take too long to describe everything, but all
>this does mean it EXCEEDS VS3.0 and PS3.0 specifications.


That's nice, but does that mean it is a DX10 compliant GPU?
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