"Will Calhoun" <whats@mattayou.com> wrote in message
news

7jPQoq3DHA.2556@TK2MSFTNGP10.phx.gbl...
>
> "Last Samurai" <susenets1@yahoo.com> wrote in message
> news:u1v99wp3DHA.2056@TK2MSFTNGP10.phx.gbl...
> >
> > "Will Calhoun" <whats@mattayou.com> wrote in message
> > news
Rw148j3DHA.1052@TK2MSFTNGP12.phx.gbl...
> > > "The issues we are facing began surfacing heavily the day after
> Christmas.
> > > Another title (not published by Microsoft and one I will not name)
that
> is
> > > super popular and Live enabled has a issue with how they handle
> > leaderboard
> > > records. Their issue causes a huge hit on the stats record servers on
> > Live.
> > > Each access of their leaderboard is the equivalent of 20+ normal
titles
> > > accessing their leaderboards. While the data center worked very well
and
> > > bulked up for the post-Christmas rush their capacity was based on
> > projected
> > > games out their. This one game blew all that out the window.
> >
> >
> > Nice. So even if the game in question fixes the bug, as soon as 20 new
> > titles ship/ no of users explodes, there is no guarantee that TS stats
> would
> > work.
> > Currently, I am ok with this as I have just started and hoping that
things
> > will fall in place soon and then we might experience an environment
where
> > stats and rankings reflect your true skill.
> >
> > So if this happens again 6 months down the line, it will suck big time.
>
> Honestly I don't think there's much danger of Live getting that volume of
> traffic any time soon. They had half a million users about a year ago and
> are still hoping to break a million by the end of June. So they're
probably
> in the 700-800 thousand range now. At worst (or best, depending on how you
> look at it) they might have twice as much traffic in a year and three
times
> in a couple (even that is assuming Halo2 brings in a ridiculous number of
> subscriptions.) They won't come anywhere near 5x the present traffic level
> in this generation, let alone 20.
I wasn't talking about 20x the times of current traffic. I thought the OPost
suggested that the game in question behaves as if there are 20 times the
actual no of users *of that particular game*. If all the live players play
that game almost all the time, then yes, taking care of this game would take
care of the issue for a considerable time.
Else, the barrier may be broken by the advent of 15 odd popular new titles
coupled with increase in the number of subscribers.
Also, what is the guarantee that some other game from some other publisher
will not recreate this one month from now? They need to upgrade the servers
soon and think of a plan B also. You cannot let one game affect others like
this.