"Last Samurai" <susenets1@yahoo.com> wrote in message
news:u1v99wp3DHA.2056@TK2MSFTNGP10.phx.gbl...
>
> "Will Calhoun" <whats@mattayou.com> wrote in message
> news
Rw148j3DHA.1052@TK2MSFTNGP12.phx.gbl...
> > "The issues we are facing began surfacing heavily the day after
Christmas.
> > Another title (not published by Microsoft and one I will not name) that
is
> > super popular and Live enabled has a issue with how they handle
> leaderboard
> > records. Their issue causes a huge hit on the stats record servers on
> Live.
> > Each access of their leaderboard is the equivalent of 20+ normal titles
> > accessing their leaderboards. While the data center worked very well and
> > bulked up for the post-Christmas rush their capacity was based on
> projected
> > games out their. This one game blew all that out the window.
>
>
> Nice. So even if the game in question fixes the bug, as soon as 20 new
> titles ship/ no of users explodes, there is no guarantee that TS stats
would
> work.
> Currently, I am ok with this as I have just started and hoping that things
> will fall in place soon and then we might experience an environment where
> stats and rankings reflect your true skill.
>
> So if this happens again 6 months down the line, it will suck big time.
Honestly I don't think there's much danger of Live getting that volume of
traffic any time soon. They had half a million users about a year ago and
are still hoping to break a million by the end of June. So they're probably
in the 700-800 thousand range now. At worst (or best, depending on how you
look at it) they might have twice as much traffic in a year and three times
in a couple (even that is assuming Halo2 brings in a ridiculous number of
subscriptions.) They won't come anywhere near 5x the present traffic level
in this generation, let alone 20.