"Will Calhoun" <whats@mattayou.com> wrote in message
news

Rw148j3DHA.1052@TK2MSFTNGP12.phx.gbl...
>
> "ff" <andy@carrotmail.com> wrote in message
> news:ujU9Ube3DHA.540@tk2msftngp13.phx.gbl...
> >
> > Noticed a few creaking things lately to be fair.
> >
> > The most annoying being in Top Spin with statistics disappearing without
> > trace. Who knows whether a win or loss gets added to your record. I
> doubt
> > it. Yet another reason to be disappointed with Top Spin, a game that
> shows
> > alarming deficiencies on Live the more you play it namely Optimatch
> doesn't
> > work. It's rubbish. Ask for a player around your ranking and
invariably
> > you will be put with someone in the top 100 when you are ranked around
> > 20,000. Well done Optimatch. Well done Microsoft. Well done Power And
> > Magic (developers). They were clearly all down the pub when they should
> > have been putting in more hours getting the things that matter right
> rather
> > than just cashing in on something that is not what it should be.
>
> I believe the stats problem isn't a Top Spin issue but is related to
> problems introduced by a third-party game accessing the same stats servers
> that the XSN titles are dependent on:
>
> http://forums.xbox.com/ShowPost.aspx?PostID=5914768
>
> "We have identified the two root causes of why rounds are not posting to
XSN
> and why Live Stats are getting messed up.
>
> "The issues we are facing began surfacing heavily the day after Christmas.
> Another title (not published by Microsoft and one I will not name) that is
> super popular and Live enabled has a issue with how they handle
leaderboard
> records. Their issue causes a huge hit on the stats record servers on
Live.
> Each access of their leaderboard is the equivalent of 20+ normal titles
> accessing their leaderboards. While the data center worked very well and
> bulked up for the post-Christmas rush their capacity was based on
projected
> games out their. This one game blew all that out the window.
>
> "The second issue is a code bug in our networking library and since the
> networking libraries are shared amongst the XSN titles it is in Links and
> other XSN titles as well. This bug only surfaced when the above conditions
> with the Live Stats Servers happens. This is why C3DPO was able to make it
> happen on his side when using ICS and flooding his network connection
before
> Links tried to post stats. He was simulating an environment where the
games
> could not reach the Live Servers and the records would get reset, so on
next
> successful connection the record would get overwritten as zero's.
>
> "The other title causing the big drain has been contacted and I expect
they
> will be making a fix so they don't cause so much traffic. "
>
> BTW, the title he's diplomatically refusing to mention is Rainbow Six 3.
>
>
Given that R63 and PGR2 are the most played Live I think, that would be a
given. Interesting to note, I would say that R63 is one of those games
where stats are not really that important to many players. It's just great
fun to play.
Of course hearing that does solve one issue I have with Top Spin. It
doesn't of course address the awful Opti-match feature in the game.
Thanks
Andy B