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Old 06-26-2007, 2:12 AM   #3
Will Calhoun
 
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"ff" <andy@carrotmail.com> wrote in message
news:ujU9Ube3DHA.540@tk2msftngp13.phx.gbl...
>
> Noticed a few creaking things lately to be fair.
>
> The most annoying being in Top Spin with statistics disappearing without
> trace. Who knows whether a win or loss gets added to your record. I

doubt
> it. Yet another reason to be disappointed with Top Spin, a game that

shows
> alarming deficiencies on Live the more you play it namely Optimatch

doesn't
> work. It's rubbish. Ask for a player around your ranking and invariably
> you will be put with someone in the top 100 when you are ranked around
> 20,000. Well done Optimatch. Well done Microsoft. Well done Power And
> Magic (developers). They were clearly all down the pub when they should
> have been putting in more hours getting the things that matter right

rather
> than just cashing in on something that is not what it should be.


I believe the stats problem isn't a Top Spin issue but is related to
problems introduced by a third-party game accessing the same stats servers
that the XSN titles are dependent on:

http://forums.xbox.com/ShowPost.aspx?PostID=5914768

"We have identified the two root causes of why rounds are not posting to XSN
and why Live Stats are getting messed up.

"The issues we are facing began surfacing heavily the day after Christmas.
Another title (not published by Microsoft and one I will not name) that is
super popular and Live enabled has a issue with how they handle leaderboard
records. Their issue causes a huge hit on the stats record servers on Live.
Each access of their leaderboard is the equivalent of 20+ normal titles
accessing their leaderboards. While the data center worked very well and
bulked up for the post-Christmas rush their capacity was based on projected
games out their. This one game blew all that out the window.

"The second issue is a code bug in our networking library and since the
networking libraries are shared amongst the XSN titles it is in Links and
other XSN titles as well. This bug only surfaced when the above conditions
with the Live Stats Servers happens. This is why C3DPO was able to make it
happen on his side when using ICS and flooding his network connection before
Links tried to post stats. He was simulating an environment where the games
could not reach the Live Servers and the records would get reset, so on next
successful connection the record would get overwritten as zero's.

"The other title causing the big drain has been contacted and I expect they
will be making a fix so they don't cause so much traffic. "

BTW, the title he's diplomatically refusing to mention is Rainbow Six 3.


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