Zelda: Twilight Princess - interview with Eiji Aonuma | |
"Leon Dexter" <leondexterNOSPAM@earthlink.net> wrote in message
news:YhMje.4582$Lc1.1151@newsread3.news.pas.earthl ink.net...
> "Tommy Stenberg" <nobodysfool@dont.exist> wrote in message
> news:i9Mje.12972
>
>> Just for your information, implementing 16:9 in a game doesn't mean it'll
>> get letterboxed if you use the game on 4:3 tvs. All games with 16:9
> support
>> also support 4:3 by default. The 16:9 is an option, not a forced feature
> in
>> games. You will still use your whole screen if you use it in 4:3.
>
>
> Not true. There are 16:9-only games, just not many. But when designing a
> game, you can't properly do both. Aside from the technical issues of
> getting two modes to function well, presentation (and probably
> playability)
> is going to suffer in one mode or the other, depending on which is the
> focus. In movies, the 16:9 is the better format, and 4:3 is usually just
> a
> cropped version of that. Games might eventually end up the same way,
> especially with HDTV resolutions being 16:9 by default. If a game is
> going
> to run in 16:9, I'd prefer that it ONLY do 16:9, rather than try to do
> both
> and suffer for it. But like I said, I play on a 4:3 screen and prefer
> that.
> The widescreen format is too ****ed-up for me to even consider a
> widescreen
> TV anytime soon.
>
>
Hmmm, I've yet to see a 16:9 only game. Unless you consider The Getaway as
one of them, where your screen "grows" a bit wider if you use 16:9 mode. Can
you give me any examples? Because 99,9% of the games that have a 16:9 mode
that I've tried don't "downgrade" for 4:3, because that's the default.
Anyway, at least from where I come, a widescreen mode is almost a given. And
if you consider buying a TV, you have to look hard if you're looking for
anything else than 16:9.
Tommy |