Zelda: Twilight Princess - interview with Eiji Aonuma | | "Tommy Stenberg" <nobodysfool@dont.exist> wrote in message news:i9Mje.12972
> Just for your information, implementing 16:9 in a game doesn't mean it'll
> get letterboxed if you use the game on 4:3 tvs. All games with 16:9
support
> also support 4:3 by default. The 16:9 is an option, not a forced feature
in
> games. You will still use your whole screen if you use it in 4:3.
Not true. There are 16:9-only games, just not many. But when designing a
game, you can't properly do both. Aside from the technical issues of
getting two modes to function well, presentation (and probably playability)
is going to suffer in one mode or the other, depending on which is the
focus. In movies, the 16:9 is the better format, and 4:3 is usually just a
cropped version of that. Games might eventually end up the same way,
especially with HDTV resolutions being 16:9 by default. If a game is going
to run in 16:9, I'd prefer that it ONLY do 16:9, rather than try to do both
and suffer for it. But like I said, I play on a 4:3 screen and prefer that.
The widescreen format is too ****ed-up for me to even consider a widescreen
TV anytime soon. |