Zelda: Twilight Princess - interview with Eiji Aonuma | | > IGN: A two-part question. Does the game run in 16x9 widescreen and why is
> there no voice acting?
>
> Eiji Aonuma: In terms of widescreen mode, I think you'll notice that when
> the game goes into cinematics, the screen shifts and stretches into what
> is technically a 16x9 frame. However, if you were to put that up on a
> widescreen, then when it shifted out of the cinema scenes the top and
> bottom of the standard 3x4 would then pop off the screen. So it is kind of
> widescreen mode [laughs], but maybe not the way you were thinking.
>
Hrmf... what is the matter with developers these days? Can't they see that
people WANT 16:9? I hate it when I have to have big black borders on the
sides because the stupid developers didn't implement proper widescreen mode.
Other than that, the game sounds (and looks) like a stunning piece of
entertainment.
Tommy |