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Old 06-12-2007, 11:32 PM   #2
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Default SDL+OpenGL on PS2 Linux

Hi,

I have done a bit of investigation around this topic because I was
interested inthe same thing when I got my Linux kit for PS2.

You cannot run any code built in Linux for PS2 without the Linux kernel
being loaded. You also cannot create a bootable CD/DVD with the Linux for
PS2 kit.

There are ways of building games/applications that will run without the
Linux kit, but that requires you to use the hacking tools that are available
all over the ps2dev web sites (www.ps2dev.org). You also have to write your
code so it interacts directly with the hardware (or use someone elses
library). SDL does not talk to the PS2 hardware, it is a wrapper over the
Linux graphics routines.

The kit is good even though it has some limitations. If you want to write
code to show off to publishers then it is a very good tool. Also, if you
want to write code to distribute to the PS2 Linux community then it is
perfect.


Ty

"Morten Perriard" <morten_nospam@perriard_nospam.dk_nospam> wrote in message
news:sS8Wb.87487$jf4.5551000@news000.worldonline.d k...
>
> I'm writing a 3d space shooter game, using SDL+OpenGL. It is as such
> relativly platform independant, and should port to PS2 Linux "easy".
>
> My question is if I will be able to create a bootable CD-ROM or DVD for
> the PS2 with my game that will work on a standard consumer PS2, or will
> it work only on a PS2 with the Linux kit installed?
>
> I'm thinking it could be done, but then again Sony has probably taken
> measures to prevent hobby programmers from publishing their own titles -
> I'm guessing..
>
> I dont have a Linux kit for my PS2 yet, perhaps someone can fill me in?
>
> cheers,
> Morten Perriard
>



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