Hi,
I have done a bit of investigation around this topic because I was
interested inthe same thing when I got my Linux kit for PS2.
You cannot run any code built in Linux for PS2 without the Linux kernel
being loaded. You also cannot create a bootable CD/DVD with the Linux for
PS2 kit.
There are ways of building games/applications that will run without the
Linux kit, but that requires you to use the hacking tools that are available
all over the ps2dev web sites (
www.ps2dev.org). You also have to write your
code so it interacts directly with the hardware (or use someone elses
library). SDL does not talk to the PS2 hardware, it is a wrapper over the
Linux graphics routines.
The kit is good even though it has some limitations. If you want to write
code to show off to publishers then it is a very good tool. Also, if you
want to write code to distribute to the PS2 Linux community then it is
perfect.
Ty
"Morten Perriard" <morten_nospam@perriard_nospam.dk_nospam> wrote in message
news:sS8Wb.87487$jf4.5551000@news000.worldonline.d k...
>
> I'm writing a 3d space shooter game, using SDL+OpenGL. It is as such
> relativly platform independant, and should port to PS2 Linux "easy".
>
> My question is if I will be able to create a bootable CD-ROM or DVD for
> the PS2 with my game that will work on a standard consumer PS2, or will
> it work only on a PS2 with the Linux kit installed?
>
> I'm thinking it could be done, but then again Sony has probably taken
> measures to prevent hobby programmers from publishing their own titles -
> I'm guessing..
>
> I dont have a Linux kit for my PS2 yet, perhaps someone can fill me in?
>
> cheers,
> Morten Perriard
>