Steve, you should probably take into account the fact that OpenGL does run
under Windows, but DirectX doesn't run under anything OTHER than Windows.
I'm in a Computer Graphics class this semester. We're using OpenGL. I
chose to do all my work on Linux, because I know that toolset "well enough".
Other people are doing their work on Windows boxes. The graphics code,
using OpenGL, is IDENTICAL between the two platforms.
Or you could just take judicious note of the fact that id ported Doom to
Silicon Graphics workstations using OpenGL...
"Steven Binion" <stevenbinion@the-binions.com> wrote in message
news:CYmpb.3120$9M3.961@newsread2.news.atl.earthli nk.net...
> Thank you for giving me some feedback on this question. and for the link.
I
> definately know now to start with DirectX first as Windows is what I work
> with, and I program in MS VC++, I'll start with OpenGL after I get a fair
> grip on DirectX and incorporate the OpenGL
>
>
> --
> Steven Binion
> stevenbinion@the-binions.com
> http://the-binions.com
>
> AIM: stevebinion
> MSN: stevenbinion@hotmail.com
> Yahoo: stevenbinion
> "Fronsac" <fronsacqcN05PAM@hotmail.com> wrote in message
> news:F6cpb.10313$of7.251914@wagner.videotron.net.. .
> > Hi,
> > OpenGL and DirectX are apple and oranges. OpenGL is a graphic
library
> > that helps you display 2D and 3D pictures. DirectX is a library that
helps
> > you drawing, playing sounds, sending data over the network. In fact,
> DirectX
> > is probably what comes closest to a game programming library. OpenGL
only
> > does graphics.
> >
> > I suppose what you meant was what's is better between OpenGL and
> > Direct3D. Personally, I prefer OpenGL because the code I write with it
can
> > run on Linux and MacOS, while Direct3D is Windows centric, and works
only
> > under Windows. Some clever people managed to have it run under Linux,
but
> > it's prone to crashes and is not as fast.
> >
> > In terms of features, both API are about the same, though Microsoft
> > seems to be pushing more the enveloppe when it comes to 3D. While the
> while
> > OpenGL comitee has to agree on adding a feature to OpenGL, Microsoft is
> the
> > only one to decide if a new feature is part of Direct3D, which makes the
> > adoption of new techniques faster. But feature wise they're still about
> the
> > same. Some people will argue that DirectX is faster, some will argue
> OpenGL
> > is. That I can't tell you.
> >
> > What I can tell you though is that OpenGL programming is very easy
to
> > learn and understand. I always found the basic concepts of Direct3D
harder
> > to understand than OpenGL, but that's just me. A good introduction to
> OpenGL
> > can be found at Nehe Productions at http://nehe.gamedev.net/
> >
> > Have fun!
> >
> >
>
>