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Old 06-12-2007, 11:18 PM   #5
Steven Binion
 
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Default OpenGL or DirectX

Well sounds like I may want to learn both then eventually. but for now. Just
start with using DirectX. once I start grasping it, take a look at the
OpenGL and see how well I do on incorporating it into the Direct3D Thank you
for giving me some feedback on this issure.

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Steven Binion
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"Fronsac" <fronsacqcN05PAM@hotmail.com> wrote in message
news:E2hpb.12915$of7.493612@wagner.videotron.net.. .
> "Steven Binion" <stevenbinion@the-binions.com> wrote in message
> news:8Q8pb.2113$Oo4.96@newsread1.news.atl.earthlin k.net...
> > I want to start learning about developing 3D games, and I wanted to find

> out
> > what some of you think is superior and or more programmer friendly to

the
> > new comer OpenGL or DirectX
> >

>
> DirectX is great for games, OpenGL only concerns graphics. If you plan to
> run your stuff under something else than Windows, OpenGL is the only thing
> you can use though. You can't make a game only with OpenGL. You'll have to
> use some network library (like WinSock2), some sound library (probably
> Direct Sound) and input library (Direct Input). So if you want to make a
> game, maybe it's better to look into DirectX, since the syntax and way to
> think will be familiar across libraries. If you want to have real fun
> though, use OpenGL for the graphics, and DirectInput, DirectPlay and
> DirectSound for the rest. OpenGL is much easier in my own opinion that
> Direct3D. And there's no trouble mixing the two. Heck, you can even have a
> Direct3D window and have a OpenGL window as a child!
>
> Have fun!
>
>
>



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