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Old 06-11-2007, 10:29 AM   #4
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Default MGS4 all but confirmed for Xbox 360 - Kojima Productions basicly implies a '360 version of MGS4

On Fri, 18 May 2007 19:46:58 -0400, "Brenden D. Chase"
<brenden.chaseREMOVETHIS@gmail.com> wrote:

>
>"AirRaid" <airraid1400@gmail.com> wrote in message
>news:1179507702.675467.31870@w5g2000hsg.googlegro ups.com...
>> http://www.1up.com/do/newsStory?cId=3159604
>>
>> Payton knows fans have legitimate concerns about Kojima Productions
>> possibly compromising the game's ambition due to issues arising from
>> concurrent Xbox 360 development -- divided resources, less disc space,
>> etc. -- and he addressed those directly:
>>
>> "I can tell you honestly at this point, we have not changed the game
>> in any form with the idea of 'oh, we got to do this on 360.' Put aside
>> whether or not we're developing for 360 or not, the game is built on
>> the PS3 hardware, as you guys have known for the past two years or
>> so."
>>
>> In other words: if MGS4 comes to Xbox 360, it has not affected the
>> game's development. This is the same game Hideo Kojima decided to
>> produce from day one. Make sure to listen to the podcast for more from
>> Payton and the 1UP boys about Snake, Xbox 360 vs. PS3 and more.
>>

>
>AKA "We promise not to dumb down the game just so we can port it more
>easily because we all know the 360 has less power, and less disc space"
>

less power is debtable. certainly not graphically.

but there's no denying it has less disc space for all those bloody
cutscenes and wanky dialogue we know kojima likes to cram in there
alongside the odd half an hour's worth of gameplay!
--

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